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Custom Yu-Gi-Oh Cards (Page 1)
| 1. Effect Monsters below were originally dubbed "Elemental Villain" monsters well before Evil HERO monsters existed. I've opted to shorten their names to make effects listing them shorter as well. |
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Njyugoh Exclusive Chaos Contact TRAP / Normal Trap 1. Shuffles 1 "E-Vil" Fusion Monster not Special Summoned with "E-Vil Fusion" back into the Extra Deck, then can Special Summon 1 "E-Vil" Fusion Monster with a different name. 2. Negates the Special Summoned monster's effects and prevents it from attacking. (Common) |
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Njyugoh Exclusive Dark Cosmos SPELL / Field Spell Can revive 1 monster from your Grave to your field once per turn that was used in a Fusion Summon of 1 "E-Vil" Fusion Monster if that Fusion Monster leaves the field. (Common) |
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Njyugoh Exclusive E-Vil Growth DARK / Effect Monster / Level 3 / ATK 900 / DEF 300 (Plant / Effect) Can Tribute itself to Special Smmon 1 "E-Vil" monster from your hand to your field with the same Level as this card on the field. (Common) |
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Njyugoh Exclusive E-Vil Nectar DARK / Effect Monster / Level 3 / ATK 600 / DEF 800 (Winged Beast / Effect) Can be Special Summoned from your hand to your field by revealing 1 "E-Vil" monster drawn from the Deck by an effect. (Common) |
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Njyugoh Exclusive Infinite Stars SPELL / Quick-Play Spell 1. Special Summons up to 2 "E-Vil Galaxy" or "E-Vil Skies" from your hand or Deck to your field by paying 2000 Life Points. 2. Prevents you Summoning monsters on your next turn. (Common) |
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Njyugoh Exclusive Reverse Track SPELL / Equip Spell 1. Equips to 1 "E-Vil" monster you control and gives it to the opponent. 2. Destroys monsters the opponent controls with less ATK than the monster they gain control of this way. (Common) |
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Njyugoh Exclusive E-Vil Spark Blaze DARK / Fusion Monster / Level 8 / ATK 2100 / DEF 2500 (Warrior / Fusion / Effect) "E-Vil Gust Blaze" + "E-Vil Sparks" 1. Gains 500 ATK for all face-up "E-Vil" monsters on the field. 2. Can equip 1 "Elemental HERO Shining Phoenix Enforcer" to itself once per turn. 3. Destroys itself if "Elemental HERO Shining Phoenix Enforcer" is not on the field. (Common) |
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Njyugoh Exclusive E-Vil Gust Blaze DARK / Fusion Monster / Level 6 / ATK 1200 / DEF 2100 (Warrior / Fusion / Effect) "E-Vil Wind" + "E-Vil Fire" 1. Gains 500 ATK for all face-up "E-Vil" monsters on the field. 2. Can equip 1 "Elemental HERO Phoenix Enforcer" to itself once per turn. 3. Destroys itself if "Elemental HERO Phoenix Enforcer" is not on the field. (Common) |
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Njyugoh Exclusive Curse of Blades TRAP / Normal Trap Special Summons 1 "E-Vil Blade" from your Deck to your field in Attack Mode with its ATK halved if the opponent attacks you directly. (Common) |
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Njyugoh Exclusive Mirror of Malice TRAP / Normal Trap Gives you control of 1 monster the opponent controls by halving its ATK and negating itseffects if you control 1 "E-Vil" Fusion Monster. (Common) |
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Njyugoh Exclusive E-Vil Mix DARK / Fusion Monster / Level 10 / ATK 2600 / DEF 2900 (Warrior / Fusion / Effect) "E-Vil Wind" + "E-Vil Fire" + "E-Vil Earth" + "Evil Water" 1. Can send all cards in your hand to the Grave if Fusion Summoned, then destroy that many cards on the field. 2. Can prevent the destruction of 1 "E-Vil" monster(s) you control by sendijng 1 card from your hand to the Grave. 3. Prevents controlling more than 1 "E-Vil Mix". (Common) |
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Njyugoh Exclusive E-Vil Skies DARK / Effect Monster / Level 4 / ATK 300 / DEF 1800 (Warrior / Effect) Can count as 1 Fusion Material in a Fusion Summon of 1 "E-Vil" Fusion Monster, but forces the others to be correct. (Common) |
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Njyugoh Exclusive Power Portal TRAP / Continuous Trap 1. Gives you an extra Normal Summon or Set of 1 "E-Vil" monster by paying 1000 Life Points. 2. Prevents using this effect more than once per turn. (Common) |
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Njyugoh Exclusive Battle Disaster SPELL / Normal Spell Prevents you from taking Battle Damage from battles involving "E-Vil" monsters for 1 turn. (Common) |
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Njyugoh Exclusive E-Vil Captain DARK / Fusion Monster / Level 5 / ATK 1000 / DEF 1400 (Warrior / Fusion / Effect) "E-Vil Water" + "E-Vil Wind" 1. Gains 500 ATK for all face-up "E-Vil" monsters on the field. 2. Can equip 1 "Elemental HERO Mariner" to itself once per turn. 3. Destroys itself if "Elemental HERO Mariner" is not on the field. (Common) |
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Njyugoh Exclusive E-Vil Galaxy DARK / Effect Monster / Level 7 / ATK 2000 / DEF 2500 (Warrior / Effect) 1. Can give all "E-Vil" monsters on the field 500 ATK once per turn if "Cosmic Chaos" is on the field. 2. Negates effects of Effect Monsters destroyed by "E-Vil" monsters you control in battle. (Common) |
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Njyugoh Exclusive Chaos City TRAP / Continuous Trap 1. Prevents "Cosmic Chaos" from being destroyed by effects. 2. Can Special Summon 1 "E-Vil" monster from your hand to your field once per turn if you control no other cards and "Cosmic Chaos". 3. Destroys itself if you don't control "Cosmic Chaos" or 1 "E-Vil" monster. (Common) |
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Njyugoh Exclusive Cosmic Chaos SPELL / Field Spell 1. Prevents "E-Vil" monsters on the field from being attacked or destroyed by effects. 2. Destroys itself unless you send 1 non-"E-Vil" card you control to the Grave at your Standby Phases. (Common) |
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Njyugoh Exclusive E-Vil Contrast DARK / Fusion Monster / Level 5 / ATK 1000 / DEF 1800 (Warrior / Fusion / Effect) "E-Vil Water" + "E-Vil Fire" Prevents the opponent from activating effects of Set cards on the field. (Common) |
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Njyugoh Exclusive Spark Ignition TRAP / Normal Trap Destroys 1 monster battling 1 "E-Vil Sparks" when the Damage Step starts. (Common) |
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Njyugoh Exclusive Bubble Burst SPELL / Normal Spell 1. Reveals 1 "E-Vil Water" in your hand, then destroys it. 2. Sends 1 "E-Vil" monster from your Deck to the Grave. (Common) |
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Njyugoh Exclusive E-Vil Rock Burn DARK / Fusion Monster / Level 6 / ATK 2500 / DEF 2000 (Warrior / Fusion / Effect) "E-Vil Fire" + "E-Vil Earth" 1. Deals the opponent 600 damage once per turn if you Summon an "E-Vil" monster(s). 2. Deals the opponent 1000 damage instead if you Summon an "E-Vil" Fusion Monster except "E-Vil Rock Burn". (Common) |
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Njyugoh Exclusive E-Vil Rock Blast DARK / Fusion Monster / Level 6 / ATK 1500 / DEF 2400 (Warrior / Fusion / Effect) "E-Vil Sparks" + "E-Vil Earth" Can return 1 "E-Vil" monster from your Grave to your hand once per turn. (Common) |
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Njyugoh Exclusive Heartless TRAP / Normal Trap Revives 1 "E-Vil Heart" from your Grave to your field. (Common) |
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Njyugoh Exclusive Wind Gust SPELL / Normal Spell Special Summons 1 "E-Vil Wind" from your hand to your field. (Common) |
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Njyugoh Exclusive E-Vil Sharp Pain DARK / Fusion Monster / Level 8 / ATK 2300 / DEF 2600 (Warrior / Fusion / Effect) "E-Vil Blade" + "E-Vil Heart" Can destroy face-up monsters the opponent controls once per turn equal to the number of non-Fusion "E-Vil" monsters you control. (Common) |
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Njyugoh Exclusive E-Vil Derecho DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2800 (Warrior / Fusion / Effect) "E-Vil Wind" + "E-Vil Sparks" + "E-Vil Water" Lets 1 non-Fusion Monster "E-Vil" monster you control attack the opponent directly that turn, but changes it to Defense Mode after the Damage Step. (Common) |
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Njyugoh Exclusive Fire Whirl TRAP / Normal Trap Gives "E-Vil Fire" 600 ATK for 1 turn if battling a monster. (Common) |
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Njyugoh Exclusive Rock Smash SPELL / Normal Spell Lets 1 "E-Vil Earth" you control attack all monsters the opponent controls once each, but changes it to Defense Mode after the Damage Step. (Common) |
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Njyugoh Exclusive E-Vil Heart DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) 1. Can negate an activated Trap Card and destroy it by paying 1000 Life Points. 2. Prevents using this effect more than once per turn. (Common) |
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Njyugoh Exclusive E-Vil Blade DARK / Effect Monster / Level 7 / ATK 1800 / DEF 2600 (Warrior / Effect) Can be Normal Summoned from your hand to your field without Tributing, but makes its DEF 0. (Common) |
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Njyugoh Exclusive Chaos Reverse TRAP / Counter Trap Negates an activated effect that targets 1 "E-Vil" Fusion Monster you control and destroys it by discarding 2 cards. (Common) |
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Njyugoh Exclusive E-Vil Clash SPELL / Quick-Play Spell Activates 1 effect below by tossing a coin if an "E-Vil" monster you control is attacked. ● Heads: Destroys your monster and deals you 500 damage. ● Tails: Destroys the opponent's monster and deals them 500 damage. (Common) |
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Njyugoh Exclusive E-Vil Fir Sparks DARK / Fusion Monster / Level 8 / ATK 2100 / DEF 2500 (Warrior / Fusion / Effect) "E-Vil Wildfire" + "E-Vil Sparks" 1. Can attack all monsters the opponent controls once each. 2. Can add 1 Level 4 "E-Vil" monster frrom your Deck to your hand once per turn instead of your normal draw. (Common) |
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Njyugoh Exclusive E-Vil Wildfire DARK / Fusion Monster / Level 6 / ATK 1200 / DEF 2100 (Warrior / Fusion / Effect) "E-Vil Wind" + "E-Vil Fire" 1. Can send up to 2 "E-Vil" monsters from your hand to the Grave to attack an additional time for each one sent. 2. Can equip itself with 1 monster it destroys in battle and sends to the Grave and give itself 400 ATK. (Common) |
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Njyugoh Exclusive Draw Cycle TRAP / Continuous Trap 1. Can draw 1 card if an "E-Vil" Fusion Monster destroys a monster the opponent controls in battle. 2. Can Special Summon the drawn card if it is a Level 3 "E-Vil" mnster. (Common) |
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Njyugoh Exclusive Shadow Pierce SPELL / Equip Spell 1. Equips to 1 "E-Vil" monster on the field. 2. Lets that monster deal piercing battle damage to the opponent if attacking a monster in Defense Mode. 3. Can draw 1 card after using #2's effect if equipped to an "E-Vil" Fusion Monster. (Common) |
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Njyugoh Exclusive E-Vil Water DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if you control a Level 4 or less "E-Vil" monster. 2. The opponent banishes up to 2 cards from their hand if Special Summoned while you control no other cards. 3. Prevents controlling more than 1 "E-Vil Water". (Common) |
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Njyugoh Exclusive E-Vil Earth DARK / Effect Monster / Level 4 / ATK 2000 / DEF 800 (Warrior / Effect) 1. Can't attack unless you control an "E-Vil" monster. 2. Can add 1 "E-Vil Fusion" from your Deck to your hand by discarding itself. (Common) |
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Njyugoh Exclusive Dark Summon TRAP / Nrmal Trap 1. Can reveal "E-Vil" monsters in your hand equal to the number of monsters the opponent Special Summoned at the time. 2. Special Summons your revealed mnsters face-up in Defense Mode, but negates thjeir effects. (Common) |
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Njyugoh Exclusive E-Vil Fusion SPELL / Normal Spell 1. Performs a Fusion Summon of 1 "E-Vil" Fusion Monster by paying 1000 Life Points and banishing Fusion Materials from your hand, field or Deck. 2. Prevents activating more than 1 "E-Vil Fusion" per turn. (Common) |
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Njyugoh Exclusive E-Vil Fire DARK / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Lowers the ATK of monsters the opponent controls by 300 for all "E-Vil" monsters you control. 2. Can return 1 "E-Vil" monster from your Grave to your hand once per turn if you control "E-Vil Wind". (Common) |
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Njyugoh Exclusive E-Vil Wind DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) 1. Gains 500 ATK for all "E-Vil" monsters you control. 2. Can destroy 1 card on the field once per turn by sending 1 "E-Vil" monster from your hand to the Grave. (Common) |