| 
		*Also a Prismatic Secret Rare card. | 
	
	
		| RIRA-EN059 | 
	
	
		
		  | 
		Vessel for the Dragon Cycle 
		Normal Spell 
		Send 1 Wyrm monster from your Deck to the GY, then, if you control a 
		face-up non-Effect Monster, you can add from your Deck to your hand 1 
		"Tenyi" monster with a different name from the monster sent to the GY. 
		You can only activate 1 "Vessel for the Dragon Cycle" per turn.  
		RARE | 
	
	
		| RIRA-EN058 | 
	
	
		
		  | 
		Flawless Perfection of the Tenyi 
		Field Spell 
		All non-Effect Monsters on the field are unaffected by monster effects. 
		Once per turn, if your opponent Special Summons an Effect Monster(s), 
		while you control a face-down monster or non-Effect Monster (except 
		during the Damage Step): You can draw 2 cards.  
		RARE | 
	
	
		| RIRA-EN057 | 
	
	
		
		  | 
		Yosenju Wind Worship 
		Quick-Play Spell 
		If you control 3 or more "Yosenju" Monster Cards with different names: 
		Return as many "Yosenju" Monster Cards you control to the hand as 
		possible, then you can draw until you have 5 cards in your hand. You can 
		only activate 1 "Yosenju Wind Worship" per turn.  
		COMMON | 
	
	
		| RIRA-EN056 | 
	
	
		
		
		  | 
		Fortune Lady Calling 
		Normal Spell 
		If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" 
		monster from your Deck with a different name from the cards you control, 
		also for the rest of this turn after this card resolves, you cannot 
		Special Summon monsters from the Extra Deck, except Synchro Monsters. 
		You can only activate 1 "Fortune Lady Calling" per turn.  
		ULTRA RARE | 
	
	
		| RIRA-EN055 | 
	
	
		
		  | 
		Fortune Vision 
		Continuous Spell 
		When this card is activated: You can add 1 "Fortune Lady" card from your 
		Deck to your hand. Once per turn, if a card(s) you control is banished 
		by card effect (except during the Damage Step): You can activate this 
		effect; this turn, monsters you control cannot be destroyed by card 
		effects (even if this card leaves the field). Once per turn, if a 
		card(s) your opponent controls is banished by card effect (except during 
		the Damage Step): You can make the next battle damage you take this turn 
		become 0 (even if this card leaves the field). You can only activate 1 
		"Fortune Vision" per turn.  
		RARE | 
	
	
		| RIRA-EN054 | 
	
	
		
		  | 
		Fury of Fire 
		Normal Spell 
		(This card is always treated as a "Salamangreat" card.) 
		Special Summon up to 2 "Salamangreat" monsters with different names from 
		your hand and/or GY in Defense Position, but their effects are negated, 
		also, for the rest of this turn after this card resolves, you can only 
		Special Summon from the Extra Deck once. You can only activate 1 "Fury 
		of Fire" per turn.  
		COMMON | 
	
	
		| RIRA-EN053 | 
	
	
		
		
		  | 
		Rising Fire 
		Equip Spell 
		(This card is always treated as a "Salamangreat" card.) 
		If you control no monsters: Activate this card by targeting 1 FIRE 
		monster in your GY; Special Summon it and equip it with this card. The 
		equipped monster gains 500 ATK. When this card leaves the field, destroy 
		that monster. If this card in your possession is destroyed by an 
		opponent's card effect: You can banish 1 monster on the field. You can 
		only use each effect of "Rising Fire" once per turn.  
		RARE | 
	
	
		| RIRA-EN052 | 
	
	
		
		  | 
		Grid Rod 
		Equip Spell 
		Equip only to a Cyberse monster you control. It gains 300 ATK, it is 
		unaffected by your opponent's card effects, also the first time it would 
		be destroyed by battle each turn, it is not destroyed. If this face-up 
		card on the field is destroyed and sent to the GY: You can activate this 
		effect; Cyberse monsters you currently control cannot be destroyed by 
		battle or card effects until the end of this turn.  
		COMMON | 
	
	
		| RIRA-EN051 | 
	
	
		
		  | 
		Link Back 
		Normal Spell 
		Target 1 Link Monster you control in the Extra Monster Zone; move that 
		monster you control to your Main Monster Zone it points to, then, you 
		can send cards from the top of your Deck to the GY equal to its Link 
		Rating. You can only activate 1 "Link Back" per turn.  
		COMMON | 
	
	
		| RIRA-EN050 | 
	
	
		
		  | 
		Baba Barber 
		DARK / Fiend-Type Link / ATK 200 / Link-2 
		Active Link Arrow(s):
		Left and Bottom 
		At the start of each Battle Phase: You can target this card or 1 monster 
		this card points to; banish it until the End Phase. You can only use 
		this effect of "Baba Barber" once per turn.  
		COMMON | 
	
	
		| RIRA-EN049 | 
	
	
		
		  | 
		Defender of the Labyrinth 
		EARTH / Warrior-Type Link / ATK 1400 / Link-2 
		Active Link Arrow(s):
		Bottom-Left and 
		Bottom-Right 
		2 Normal Monsters 
		Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters 
		your opponent controls lose 500 ATK. If this card in its owner's 
		possession is destroyed by your opponent's card: You can target 1 
		non-Effect Monster in your GY; Special Summon it. You can only use this 
		effect of "Defender of the Labyrinth" once per turn.  
		COMMON | 
	
	
		| RIRA-EN048* | 
	
	
		
		
		  | 
		Apollousa, Bow of the Goddess 
		WIND / Fairy-Type Link / ATK ? / Link-4 
		Active Link Arrow(s):
		Top, Bottom, Bottom-Left
		and Bottom-Right 
		2+ monsters with different names, except Tokens 
		You can only control 1 "Apollousa, Bow of the Goddess". The original ATK 
		of this card becomes 800 x the number of Link Materials used for its 
		Link Summon. Once per Chain, when your opponent activates a monster 
		effect (Quick Effect): You can make this card lose exactly 800 ATK, and 
		if you do, negate the activation. 
		SECRET RARE | 
	
	
		| RIRA-EN047 | 
	
	
		
		
		  | 
		Linkmail Archfiend 
		DARK / Cyberse-Type Link / ATK 2800 / Link-4 
		Active Link Arrow(s):
		Left, Top-Left, Bottom-Left
		and Bottom-Right 
		2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster 
		If this card is Special Summoned: You can target 1 Ritual, Fusion, 
		Synchro, or Xyz Monster you control or in your GY; all monsters your 
		opponent currently controls lose ATK equal to the targeted monster's 
		ATK, until the end of this turn. Your opponent cannot target monsters 
		you control, that were Special Summoned from the Extra Deck, with 
		monster effects. If this card would be destroyed by battle or card 
		effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from 
		your GY instead.  
		SUPER RARE | 
	
	
		| RIRA-EN046* | 
	
	
		
		  | 
		Wynn the Wind Charmer, Verdant 
		WIND / Spellcaster-Type Link / ATK 1850 / Link-2 
		Active Link Arrow(s):
		Bottom-Left and 
		Bottom-Right 
		2 monsters, including a WIND monster 
		(This card is always treated as a "Familiar-Possessed" card.) 
		You can target 1 WIND monster in your opponent's GY; Special Summon it 
		to your zone this card points to. If this Link Summoned card is 
		destroyed by battle, or is destroyed by an opponent's card effect while 
		in its owner's Monster Zone: You can add 1 WIND monster with 1500 or 
		less DEF from your Deck to your hand. You can only use each effect of 
		"Wynn the Wind Charmer, Verdant" once per turn.  
		RARE | 
	
	
		| RIRA-EN045 | 
	
	
		
		  | 
		Berserker of the Tenyi 
		DARK / Wyrm-Type Link / ATK 3000 / Link-3 
		Active Link Arrow(s):
		Top, Top-Right 
		and Bottom-Right 
		2+ monsters, including a Link Monster 
		RARE | 
	
	
		| RIRA-EN044 | 
	
	
		
		
		  | 
		Shaman of the Tenyi 
		FIRE / Wyrm-Type Link / ATK 1600 / Link-2 
		Active Link Arrow(s):
		Bottom-Left and 
		Bottom-Right 
		2 Wyrm monsters 
		You can discard 1 card, then target 1 Wyrm monster in your GY; Special 
		Summon it, also, for the rest of this turn, you cannot activate the 
		effects of monsters Special Summoned from the Extra Deck, except "Tenyi" 
		monsters. When an attack is declared involving your face-up non-Effect 
		Monster: You can target 1 card your opponent controls; destroy it. You 
		can only use each effect of "Shaman of the Tenyi" once per turn.  
		ULTRA RARE | 
	
	
		| RIRA-EN043 | 
	
	
		
		  | 
		Monk of the Tenyi 
		EARTH / Wyrm-Type Link / ATK 1000 / Link-1 
		Active Link Arrow(s):
		Bottom 
		1 non-Link "Tenyi" monster 
		RARE | 
	
	
		| RIRA-EN042 | 
	
	
		
		
		  | 
		Marincess Marbled Rock 
		WATER / Cyberse-Type Link / ATK 2500 / Link-3 
		Active Link Arrow(s):
		Left, Right 
		and Bottom 
		2+ WATER monsters 
		You can target 1 "Marincess" card in your GY, except "Marincess Marbled 
		Rock"; add it to your hand. You can only use this effect of "Marincess 
		Marbled Rock" once per turn. When an opponent's monster declares an 
		attack: You can send 1 "Marincess" monster from your hand to the GY; for 
		that battle, monsters cannot be destroyed by battle, also you take no 
		battle damage.  
		SECRET RARE | 
	
	
		| RIRA-EN041 | 
	
	
		
		
		  | 
		Marincess Coral Anemone 
		WATER / Cyberse-Type Link / ATK 2000 / Link-2 
		Active Link Arrow(s):
		Left and Bottom 
		2 WATER monsters 
		You can target 1 WATER monster with 1500 or less ATK in your GY; Special 
		Summon it to your zone this card points to, also you cannot Special 
		Summon monsters for the rest of this turn, except WATER monsters. If 
		this card is sent from the field to the GY: You can target 1 "Marincess" 
		card in your GY, except "Marincess Coral Anemone"; add it to your hand. 
		You can only use each effect of "Marincess Coral Anemone" once per turn.
		 
		SECRET RARE | 
	
	
		| RIRA-EN040 | 
	
	
		
		
		  | 
		Marincess Blue Slug 
		WATER / Cyberse-Type Link / ATK 1500 / Link-1 
		Active Link Arrow(s):
		Bottom 
		1 Level 4 or lower "Marincess" monster 
		If this card is Link Summoned: You can target 1 "Marincess" monster in 
		your GY, except "Marincess Blue Slug"; add it to your hand, also you 
		cannot Special Summon monsters for the rest of this turn, except WATER 
		monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
		 
		ULTRA RARE |