| *Also a Prismatic Secret Rare card. | 
	
	
		| RIRA-EN019 | 
	
	
		
		  | 
		Simorgh, Bird of Calamity 
		WIND / Winged Beast / Level 3 / ATK 1500 / DEF 200 
		When this card is Normal Summoned: You can send 1 "Simorgh" card from 
		your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is 
		in your GY and your opponent controls no cards in their Spell & Trap 
		Zone: You can Special Summon this card in Defense Position, but banish 
		it when it leaves the field, also you cannot Special Summon monsters for 
		the rest of this turn, except Winged Beast monsters. You can only use 
		each effect of "Simorgh, Bird of Calamity" once per turn.  
		COMMON | 
	
	
		| RIRA-EN018 | 
	
	
		
		  | 
		Simorgh, Bird of Bringing 
		WIND / Winged Beast / Level 2 / ATK 1000 / DEF 1000 
		When this card is Normal Summoned: You can add 1 "Simorgh" card from 
		your Deck to your hand, except "Simorgh, Bird of Bringing". If this card 
		is in your GY and your opponent controls no cards in their Spell & Trap 
		Zone: You can Special Summon this card in Defense Position, but banish 
		it when it leaves the field, also you cannot Special Summon monsters for 
		the rest of this turn, except Winged Beast monsters. You can only use 
		each effect of "Simorgh, Bird of Bringing" once per turn.  
		RARE | 
	
	
		| RIRA-EN017 | 
	
	
		
		  | 
		Simorgh, Bird of Beginning 
		WIND / Winged Beast / Level 1 / ATK 0 / DEF 1600 
		When this card is Normal Summoned: You can activate this effect; during 
		your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in 
		addition to your Normal Summon/Set. (You can only gain this effect once 
		per turn.) If this card is in your GY and your opponent controls no 
		cards in their Spell & Trap Zone: You can Special Summon this card in 
		Defense Position, but banish it when it leaves the field, also you 
		cannot Special Summon monsters for the rest of this turn, except Winged 
		Beast monsters. You can only use each effect of "Simorgh, Bird of 
		Beginning" once per turn.  
		COMMON | 
	
	
		| RIRA-EN016 | 
	
	
		
		  | 
		Tenyi Spirit - Vishuda 
		DARK / Wyrm / Level 7 / ATK 1500 / DEF 2500 
		If you control no Effect Monsters: You can Special Summon this card from 
		your hand. If you control a face-up non-Effect Monster: You can banish 
		this card from your hand or GY, then target 1 card your opponent 
		controls; return it to the hand. You can only use each effect of "Tenyi 
		Spirit - Vishuda" once per turn.  
		RARE | 
	
	
		| RIRA-EN015 | 
	
	
		
		  | 
		Tenyi Spirit - Nahata 
		WIND / Wyrm / Level 4 / ATK 800 / DEF 1000 
		If you control no Effect Monsters: You can Special Summon this card from 
		your hand. When an attack is declared involving your face-up non-Effect 
		Monster and an opponent's face-up monster: You can banish this card from 
		your hand or GY; that opponent's monster loses 1500 ATK until the end of 
		this turn. You can only use each effect of "Tenyi Spirit - Nahata" once 
		per turn.  
		RARE | 
	
	
		| RIRA-EN014 | 
	
	
		
		  | 
		Tenyi Spirit - Mapura 
		FIRE / Wyrm / Level 4 / ATK 600 / DEF 1500 
		If you control no Effect Monsters: You can Special Summon this card from 
		your hand. When your opponent activates a card or effect that targets a 
		face-up non-Effect Monster(s) you control (Quick Effect): You can banish 
		this card from your hand or GY; negate the activation, and if you do, 
		destroy that card. You can only use each effect of "Tenyi Spirit - 
		Mapura" once per turn.  
		RARE | 
	
	
		| RIRA-EN013 | 
	
	
		
		  | 
		Tenyi Spirit - Shthana 
		WATER / Wyrm / Level 4 / ATK 400 / DEF 2000 
		If you control no Effect Monsters: You can Special Summon this card from 
		your hand. If a face-up non-Effect Monster(s) you control is destroyed 
		by battle or card effect: You can banish this card from your hand or GY, 
		then target 1 of those destroyed monsters; Special Summon it, then you 
		can destroy 1 monster your opponent controls. You can only use each 
		effect of "Tenyi Spirit - Shthana" once per turn.  
		RARE | 
	
	
		| RIRA-EN012 | 
	
	
		
		  | 
		Tenyi Spirit - Adhara 
		EARTH / Wyrm-Type Tuner / Level 1 / ATK 0 / DEF 0 
		If you control no Effect Monsters: You can Special Summon this card from 
		your hand. If you control a face-up non-Effect Monster: You can banish 
		this card from your hand or GY, then target 1 of your banished Wyrm 
		monsters, except this card; add it to your hand. You can only use each 
		effect of "Tenyi Spirit - Adhara" once per turn.  
		RARE | 
	
	
		| RIRA-EN011 | 
	
	
		
		
		  | 
		Mayosenju Hitot 
		WIND / Beast-Type Pendulum / Level 10 / ATK 2000 / DEF 3000 / Scale 3 
		You can target 1 
		"Yosenju" card in your Pendulum Zone; for the rest of this turn, its 
		Pendulum Scale becomes 11, also you cannot Special Summon monsters, 
		except "Yosenju" monsters (even if this card leaves the field). During 
		your End Phase: Return this card to the hand. You can only use each 
		Pendulum Effect of "Mayosenju Hitot" once per turn. 
		Cannot be Special 
		Summoned, except by Pendulum Summon. If this card is Normal or Special 
		Summoned: You can target 1 card your opponent controls; return it to the 
		hand. Each time a card(s) on the field is returned to the hand or Main 
		Deck by your card effect, while this card is on the field: All "Yosenju" 
		monsters you currently control gain 500 ATK. Once per turn, during the 
		End Phase, if this card was Special Summoned this turn: Return it to the 
		hand. 
		SUPER RARE | 
	
	
		| RIRA-EN010 | 
	
	
		
		  | 
		Yosenju Izna 
		WIND / Beast-Warrior / Level 4 / ATK 800 / DEF 1200 
		Once per turn, during the End Phase, if this card was Normal Summoned 
		this turn: Return it to the hand. You can only use each of the following 
		effects of "Yosenju Izna" once per turn. 
		● You can discard this card; this turn, your opponent cannot activate 
		cards or effects when a "Yosenju" monster(s) is Normal or Special 
		Summoned. 
		● If you control another "Yosenju" monster: You can draw 1 card.  
		COMMON | 
	
	
		| RIRA-EN009 | 
	
	
		
		  | 
		Yosenju Sabu 
		WIND / Beast-Warrior / Level 4 / ATK 1700 / DEF 400 
		Once per turn, during the End Phase, if this card was Normal Summoned 
		this turn: Return it to the hand. You can only use each of the following 
		effects of "Yosenju Sabu" once per turn. 
		● If this card is Normal Summoned: If you control another "Yosenju" 
		card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your 
		hand. 
		● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds 
		of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your 
		Spell & Trap Zone, and if you do, shuffle the targeted card into the 
		Deck.  
		COMMON | 
	
	
		| RIRA-EN008 | 
	
	
		
		  | 
		Fortune Lady Past 
		DARK / Spellcaster / Level 1 / ATK ? / DEF ? 
		This card's ATK/DEF become its Level x 200. Once per turn, during your 
		Standby Phase: Increase this card's Level by 1 (max. 12). You can target 
		1 "Fortune Lady" monster you control; banish any number of other 
		Spellcaster monsters from your hand, field, and/or GY, and if you do, 
		increase or reduce that monster's Level by the number of monsters 
		banished, until the end of this turn. You can only use this effect of 
		"Fortune Lady Past" once per turn.  
		RARE | 
	
	
		| RIRA-EN007 | 
	
	
		
		  | 
		Dinowrestler Rambrachio 
		EARTH / Dinosaur / Level 5 / ATK 1600 / DEF 0 
		When your "Dinowrestler" monster inflicts battle damage to your 
		opponent: You can Special Summon this card from your hand in Defense 
		Position. You can only use this effect of "Dinowrestler Rambrachio" once 
		per turn. Your opponent cannot target other "Dinowrestler" monsters you 
		control with card effects.  
		COMMON | 
	
	
		| RIRA-EN006 | 
	
	
		
		  | 
		Dinowrestler Martial Ankylo 
		EARTH / Dinosaur / Level 2 / ATK 1000 / DEF 0 
		During damage calculation, if another "Dinowrestler" monster you control 
		battles an opponent's monster (Quick Effect): You can send this card 
		from your hand or field to the GY; that monster you control cannot be 
		destroyed by that battle, also the ATK of your opponent's battling 
		monster is halved at the end of the Damage Step. During the End Phase, 
		if this card is in the GY because it was sent there from the field this 
		turn: You can Special Summon this card, but banish it when it leaves the 
		field. You can only use this effect of "Dinowrestler Martial Ankylo" 
		once per turn.  
		COMMON | 
	
	
		| RIRA-EN005 | 
	
	
		
		  | 
		DMZ Dragon 
		DARK / Dragon / Level 4 / ATK 0 / DEF 2000 
		Once per turn: You can target 1 Level 4 or lower Dragon monster in your 
		GY and 1 Dragon monster you control; equip that monster in your GY to 
		that monster on the field as an Equip Spell that makes it gain 500 ATK. 
		At the end of the Damage Step, if your monster equipped with an Equip 
		Card attacked: You can banish this card from your GY; destroy as many 
		cards as possible equipped to that monster you control, and if you do, 
		that monster can make a second attack in a row.  
		COMMON | 
	
	
		| RIRA-EN004 | 
	
	
		
		  | 
		Marincess Sea Star 
		WATER / Cyberse / Level 2 / ATK 800 / DEF 400 
		You can send this card from your hand to the GY, then target 1 
		"Marincess" monster you control; it gains 800 ATK until the end of this 
		turn. You can use this effect of "Marincess Sea Star" up to twice per 
		turn.  
		COMMON | 
	
	
		| RIRA-EN003* | 
	
	
		
		
		  | 
		Marincess Sea Horse 
		WATER / Cyberse / Level 3 / ATK 1400 / DEF 1000 
		You can Special Summon this card (from your hand) to your zone a 
		"Marincess" Link Monster points to. You can only Special Summon 
		"Marincess Sea Horse" once per turn this way. During your Main Phase, 
		except the turn this card was sent to the GY: You can banish this card 
		from your GY; Special Summon 1 WATER monster from your hand to your zone 
		a "Marincess" Link Monster points to. You can only use this effect of 
		"Marincess Sea Horse" once per turn.  
		ULTRA RARE | 
	
	
		| RIRA-EN002 | 
	
	
		
		  | 
		Cross Debug 
		DARK / Cyberse / Level 2 / ATK 900 / DEF 600 
		If you control 2 or more Link Monsters: You can Special Summon this card 
		from your hand. During damage calculation, if your Link Monster battles 
		an opponent's Link Monster (Quick Effect): You can banish this card from 
		your GY, then target 1 Link Monster in your GY; your battling monster 
		cannot be destroyed by that battle, also, until the end of this turn, it 
		gains ATK equal to the target's ATK. You can only use each effect of 
		"Cross Debug" once per turn.  
		COMMON | 
	
	
		| RIRA-EN001 | 
	
	
		
		  | 
		Rescue Interlacer 
		LIGHT / Cyberse / Level 3 / ATK 1000 / DEF 1200 
		During damage calculation, if your Cyberse monster is attacked (Quick 
		Effect): You can discard this card; you take no battle damage from that 
		battle. You can only use this effect of "Rescue Interlacer" once per 
		turn. Once per turn, during the End Phase, if this card is in the GY 
		because it was discarded there to activate this effect this turn: 
		Special Summon this card.  
		COMMON | 
	
	
		| RIRA-EN000 | 
	
	
		
		
		  | 
		Capshell 
		DARK / Fiend / Level 2 / ATK 0 / DEF 0 
		You can only use 1 of the following effects of "Capshell" per turn, and 
		only once that turn. 
		● If this card is Tributed: You can draw 1 card. 
		● If this card is used as material for a Fusion, Synchro, or Link 
		Summon: You can draw 1 card. 
		● If this card is detached from an Xyz Monster to activate that 
		monster's effect: You can draw 1 card.  
		SECRET RARE |