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Learn to play the TCG.   CYHO-EN Card Spoiler

Cybernetic Horizon (CYHO-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cybernetic_Horizon_(TCG-EN-1E)
Cybernetic Horizon (CYHO-EN099)
Gladiator Beast Dragases
WIND / Link Monster / ATK 2000 / Link-2
Links: Bottom Corners
(Winged Beast / Link / Effect)
2 "Gladiator Beast" monsters
If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn.
(Rare)
Pros: Easy to play, supports Gladiator Beast Decks (#19)
Cons: Low ATK for its Link Rating
Cybernetic Horizon (CYHO-EN098)
Link Disciple
LIGHT / Link Monster / ATK 500 / Link-1
Links: Bottom
(Cyberse / Link / Effect)
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of “Link Disciple” once per turn.
(Rare)
Pros: Easy to play
Cons: Low ATK for its Link Rating, poor effect, no other effects
Cybernetic Horizon (CYHO-EN097)
Interrupt Resistor
LIGHT / Effect Monster / Level 6 / ATK 0 / DEF 2100
(Cyberse / Effect)
When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation your attacked monster's DEF become equal to this card's DEF, also it cannot be destroyed by that battle.
(Rare)
Pros: Easy to play, searchable, high DEF
Cons: Minimal effects
Cybernetic Horizon (CYHO-EN096)
White Stingray
WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Fish / Effect)
You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon “White Stingray” once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of “White Stingray” once per turn.
(Rare)
Pros: Easy to play, searchable
Cons: Costs a WATER monster to Special Summon itself, must be revived to treat itself as a Tuner, low DEF
Cybernetic Horizon (CYHO-EN095)
Performapal Gold Fang
LIGHT / Pendulum Monster / Level 4 / ATK 1800 / DEF 700 / Scale 3 and Scale 3
Pendulum Text
Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
(Beast / Pendulum / Effect)
If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.
(Rare)
Pros: Easy to play, high ATK, supports Performapal Decks, low Pendulum Scale
Cons: Low DEF and ATK boost
Cybernetic Horizon (CYHO-EN094)
Performapal Lebellman
LIGHT / Pendulum Monster / Level 6 / ATK 100 / DEF 2600 / Scale 1 and Scale 1
Pendulum Text
Once per turn: You can increase the Levels of all Pendulum Summoned monsters you control by 1 (even if this card leaves the field).
(Fairy / Pendulum / Effect)
Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.
(Common)
Pros: Easy to play, high DEF, searchable, supports Performapal Decks, low Pendulum Scale
Cons: Only affects Levels
Cybernetic Horizon (CYHO-EN093)
Performapal Handsamuraiger
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 400
(Beast-Warrior / Effect)
When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn.
(Common)
Pros: Easy to play, high ATK, supports Pendulum Decks
Cons: Low DEF, must destroy a monster in battle to add Pendulum Monsters to the hand
Cybernetic Horizon (CYHO-EN092)
Divine Serpent Geh
DARK / Effect Monster / Level 12 / ATK ? / DEF 0
(Reptile / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).
(Common)
Pros: Easy to play, nostalgia, somewhat useful effects
Cons: 0 DEF, costly to Special Summon itself, undefined ATK, must battle an opponent's monster to have ATK
Cybernetic Horizon (CYHO-EN091)
Noble Arms - Clarent
SPELL / Equip Spell
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
(Common)
Pros: Easy to play, supports Warrior and Noble Knight Decks, potent 2nd effect
Cons: Can only re-equip to Warrior Noble Knight monsters (#0)
Cybernetic Horizon (CYHO-EN090)
Noble Knight Pellinor
LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 500
(Warrior / Effect)
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
(Super Rare)
Pros: Easy to play, high ATK, supports Noble Knight Decks
Cons: Can't attack the turn its effect is used, low DEF
Cybernetic Horizon (CYHO-EN089)
Sacred Noble Knight of King Custennin
LIGHT / Xyz Monster / Rank 4 / ATK 1500 / DEF 2500
(Warrior / Xyz / Effect)
2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.
(Ultra Rare)
Pros: Easy to play, high DEF, supports Noble Knight Decks
Cons: Not very useful on the field, low ATK
Cybernetic Horizon (CYHO-EN088)
Noble Knight Custennin
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Warrior / Effect)
If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
● If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.
(Ultra Rare)
Pros: Easy to play, high DEF, searchable, supports Noble Knight Decks
Cons: Does nothing unless Synchro, Xyz or Link Material
Cybernetic Horizon (CYHO-EN087)
Danger! Zone
TRAP / Normal Trap
Draw 3 cards, then discard 2 cards, including at least 1 "Danger!" card, or if you have no "Danger!" cards in your hand, show your opponent your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
(Ultra Rare)
Pros: Easy to play, searchable, supports Danger! Decks
Cons: Risky to play, no other effects
Cybernetic Horizon (CYHO-EN086)
Realm of Danger!
SPELL / Field Spell
Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.
(Ultra Rare)
Pros: Easy to play, searchable, supports Danger! Decks
Cons: Only protects Danger! monsters from effects for 1 turn
Cybernetic Horizon (CYHO-EN085)
Danger!? Jackalope?
DARK / Effect Monster / Level 4 / ATK 500 / DEF 2000
(Beast / Effect)
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger?! Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
(Ultra Rare)
Pros: Easy to play, searchable, high DEF, supports Danger! Decks
Cons: Useless on the field
Cybernetic Horizon (CYHO-EN084)
Danger! Chupacabra!
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 400
(Fiend / Effect)
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
(Ultra Rare)
Pros: Easy to play, searchable, supports Danger! Decks
Cons: Useless on the field, low DEF
Cybernetic Horizon (CYHO-EN083)
Danger! Nessie!
DARK / Effect Monster / Level 7 / ATK 1600 / DEF 2800
(Aqua / Effect)
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn.
(Secret Rare)
Pros: Easy to play, high DEF, supports Danger! Decks
Cons: Useless on the field, low ATK for its Level
Cybernetic Horizon (CYHO-EN082)
Danger! Bigfoot!
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 0
(Beast / Effect)
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
(Secret Rare)
Pros: Easy to play, high ATK, supports Danger! Decks
Cons: Useless on the field, 0 DEF
Cybernetic Horizon (CYHO-EN081)
Pinpoint Landing
SPELL / Continuous Spell
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
(Secret Rare)
Pros: Easy to play
Cons: Does nothing unless only 1 monster is Special Summoned, sends itself to the Grave if effect isn't used
Cybernetic Horizon (CYHO-EN080)
Dealer's Choice
TRAP / Normal Trap
Each player shuffles their Deck, then, each player draws 1 card, then each player discards 1 card.
(Short Print Common)
Pros: Easy to play
Cons: Largely limited to Dark World Decks (#24)
Cybernetic Horizon (CYHO-EN079)
Universal Adapter
TRAP / Normal Trap
Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's ATK, until the end of this turn.
(Common)
Pros: Easy to play, pretty useful effect, no activation cost
Cons: Effect only lasts 1 turn
Cybernetic Horizon (CYHO-EN078)
The Deep Grave
TRAP / Normal Trap
Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY.
(Rare)
Pros: Easy to play, no activation cost
Cons: Very slow effect, no other effects
Cybernetic Horizon (CYHO-EN077)
Ballista Squad
TRAP / Normal Trap
Tribute 1 monster, then target 1 card your opponent controls; destroy it.
(Common)
Pros: Easy to play
Cons: Costs a monster, poor effect, no other effects
Cybernetic Horizon (CYHO-EN076)
Metaphys Ascension
TRAP / Normal Trap
Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn.
(Common)
Pros: Easy to play, supports Metaphys Decks
Cons: Costs a Metaphys card for activation, must be banished
Cybernetic Horizon (CYHO-EN075)
World Legacy's Mind Meld
TRAP / Normal Trap
When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn.
(Common)
Pros: Easy to play, supports Krawler Decks (#50)
Cons: Will still affect you if the monster is face-up, can only otherwise target Link Monsters
Cybernetic Horizon (CYHO-EN073)
Cybernetic Overflow
TRAP / Continuous Trap
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
(Common)
Pros: Easy to play, supports Cyber Dragon Decks
Cons: Costs Cyber Dragons to destroy anything, can only add support from the Deck to the hand
Cybernetic Horizon (CYHO-EN072)
Renewal of the World
TRAP / Continuous Trap
When this card is activated: Banish 1 Ritual Monster from your Deck. You can only use the following effect of “Renewal of the World” once per turn. You can send this card to the GY, then activate 1 of these effects;
● Ritual Summon the Ritual Monster banished by this card's effect, by Tributing 1 monster from your hand whose Level equals or exceeds that banished monster's OR by shuffling into the Deck, 1 Ritual Monster from your GY whose Level equals or exceeds that banished monster's.
● Add the monster banished by this card’s effect to your hand.
(Rare)
Pros: Easy to play, supports Ritual Summons
Cons: Must banish a Ritual Monster before Ritual Summoning it
Cybernetic Horizon (CYHO-EN071)
Crusadia Vanguard
TRAP / Continuous Trap
When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster, if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn.
(Common)
Pros: Easy to play, supports Crusadia and World Legacy Decks
Cons: Requires controlling a Crusadia Link Monster to really do anything
Cybernetic Horizon (CYHO-EN070)
Link Turret
TRAP / Continuous Trap
When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field).
(Common)
Pros: Easy to play, supports Rokket Decks
Cons: Doesn't reduce or negate battle damage, neutralizes the revived Rokket monster
Cybernetic Horizon (CYHO-EN069)
Mirror Force Launcher
TRAP / Continuous Trap
Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn.
(Super Rare)
Pros: Easy to play, supports Mirror Force
Cons: Costs a monster to use the effect, both cards become an obvious target for the opponent
Cybernetic Horizon (CYHO-EN068)
Shield Handler
TRAP / Normal Trap
When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects.
(Common)
Pros: Easy to play, supports Link Monsters
Cons: Minimal effect while equipped
Cybernetic Horizon (CYHO-EN067)
Ledger of Legerdemain
SPELL / Normal Spell
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 “Ledger of Legerdemain” per turn.
(Secret Rare)
Pros: Easy to play
Cons: Very slow effect, no other effects
Cybernetic Horizon (CYHO-EN066)
Cross Breed
SPELL / Normal Spell
Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, from your Deck to your hand, but a different name. You can only activate 1 "Cross Breed" per turn.
(Rare)
Pros: Easy to play, supports Decks with 1 Monster Type
Cons: Costs 2 of the same Type for activation
Cybernetic Horizon (CYHO-EN065)
Solitary Sword of Poison
SPELL / Equip Spell
Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 “Solitary Sword of Poison”.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: Doesn't stay if you control more than one monster, boost is temprary, can't control more than 1 copy
Cybernetic Horizon (CYHO-EN064)
Celestial Observatory
SPELL / Normal Spell
Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.
(Secret Rare)
Pros: Easy to play, somewhat useful effect
Cons: Costs a monster to draw cards, can't be used on non-Level 6 monsters
Cybernetic Horizon (CYHO-EN063)
Beast Magic Attack
SPELL / Quick-Play Spell
Remove Spell Counters from your field to activate 1 of these effects;
● 2 Counters: Return 1 "Mythical Beast" Pendulum Monster you control to the hand.
● 4 Counters: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.
● 6 Counters: Special Summon 1 face-up Pendulum Monster from your Extra Deck.
You can only activate 1 "Beast Magic Attack" per turn.
(Common)
Pros: Easy to play, supports Mythical Beast Decks, is a Quick-Play Spell
Cons: Costs multiple Spell Counters for any major benefit
Cybernetic Horizon (CYHO-EN062)
Mythical Institution
SPELL / Continuous Spell
Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed that you can place a Spell Counter on. If this card on the field would be destroyed by a card effect, you can remove 1 Spell Counter from this card instead.
(Common)
Pros: Easy to play, supports Mythical Beast Decks
Cons: Costs multiple Spell Counters for any major benefit
Cybernetic Horizon (CYHO-EN061)
World Legacy's Memory
SPELL / Quick-Play Spell
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
(Common)
Pros: Easy to play, supports Mekk-Knight Decks, is a Quick-Play Spell
Cons: Monster doesn't stay long
Cybernetic Horizon (CYHO-EN060)
World Legacy's Survivor
SPELL / Normal Spell
Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn.
(Super Rare)
Pros: Easy to play, supports Krawler and World Legacy Decks
Cons: Effect is a gamble, no other effects
Cybernetic Horizon (CYHO-EN059)
Cyber Revsystem
SPELL / Normal Spell
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
(Secret Rare)
Pros: Easy to play, supports Cyber Dragon Decks (#1)
Cons: Not a Quick-Play Spell, does little more than the monster already does
Cybernetic Horizon (CYHO-EN058)
Turning of the World
SPELL / Quick-Play Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 “Turning of the World” per turn.
(Common)
Pros: Easy to play, supports Ritual Summons, is a Quick-Play Spell
Cons: Can only Ritual Summon 1 of 2 Ritual Monsters
Cybernetic Horizon (CYHO-EN057)
Breaking of the World
SPELL / Field Spell
Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects.
● Draw 1 card.
● Destroy 1 card on the field.
(Common)
Pros: Easy to play, searchable, supports Ritual Monsters
Cons: Poor effects
Cybernetic Horizon (CYHO-EN056)
Cycle of the World
SPELL / Ritual Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.
(Common)
Pros: Easy to play, supports Ritual Summons
Cons: Offers very little over original Ritual Spells
Cybernetic Horizon (CYHO-EN055)
Crusadia Power
SPELL / Quick-Play Spell
Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.
(Common)
Pros: Easy to play, is a Quick-Play Spell, supports Crusadia Decks
Cons: Only protects the monster from monster effects for 1 turn, no other effects
Cybernetic Horizon (CYHO-EN054)
Crusadia Revival
SPELL / Continuous Spell
All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack.
(Super Rare)
Pros: Easy to play, supports Crusadia Decks
Cons: Low ATK boost, does nothing for Main Deck members
Cybernetic Horizon (CYHO-EN053)
Borrel Regenerator
SPELL / Equip Spell
Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.
(Common)
Pros: Easy to play, supports Rokket Decks
Cons: Marginal effects
Cybernetic Horizon (CYHO-EN052)
Zero Extra Link
SPELL / Continuous Spell
Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card.
(Common)
Pros: Easy to play, supports Link Monsters
Cons: Link Monster must be co-linked or be Link Material to do anything
Cybernetic Horizon (CYHO-EN051)
Cynet Ritual
SPELL / Ritual Spell
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/
LIGHT/Level 4/ATK 0/DEF 0) in Defense Position. You cannot activate this effect the turn this card is sent to the GY.
(Rare)
Pros: Easy to play, supports Cyberse Decks
Cons: Costly other effect, can't use other effect the turn this card is sent to the Grave
Cybernetic Horizon (CYHO-EN050)
Hip Hoshiningen
LIGHT / Link Monster / ATK 1400 / Link-2
Links: Bottom Corners
(Fairy / Link / Effect)
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
(Super Rare)
Pros: Easy to play, supports LIGHT Decks
Cons: Low ATK for its Link Rating
Cybernetic Horizon (CYHO-EN049)
Wee Witch's Apprentice
DARK / Link Monster / ATK 1400 / Link-2
Links: Bottom Corners
(Spellcaster / Link / Effect)
2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
(Super Rare)
Pros: Easy to play, supports DARK Decks
Cons: Low ATK for its Link Rating
Cybernetic Horizon (CYHO-EN048)
Reprodocus
EARTH / Link Monster / ATK 800 / Link-2
Links: Top and Bottom
(Dinosaur / Link / Effect)
2 monsters
You can activate 1 of these effects.
● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.
● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.
(Rare)
Pros: Easy to play, generic Link Materials
Cons: Low ATK for its Link Rating, minimal effects
Cybernetic Horizon (CYHO-EN047)
Sky Striker Ace - Hayate
WIND / Link Monster / ATK 1500 / Link-1
Links: Bottom-Left
(Machine / Link / Effect)
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
(Super Rare)
Pros: Easy to play, supports Sky Striker Decks
Cons: Low ATK for its Link Rating, poor effects
Cybernetic Horizon (CYHO-EN046)
Cyber Dragon Sieger
LIGHT / Link Monster / ATK 2100 / Link-2
Links: Left and Bottom
(Machine / Link / Effect)
2 Machine monsters, including "Cyber Dragon"
This card’s name becomes “Cyber Dragon” while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of “Cyber Dragon Sieger” once per turn.
(Ultra Rare)
Pros: Easy to play, supports Cyber Dragon Decks (#1)
Cons: Can't attack if it uses the other effect, does little otherwise
Cybernetic Horizon (CYHO-EN045)
Mekk-Knight of the Morning Star
LIGHT / Link Monster / ATK 2000 / Link-2
Links: Bottom Corners
(Machine / Link / Effect)
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
(Secret Rare)
Pros: Easy to play, supports Mekk-Knight and World Legacy Decks
Cons: Minimal effects
Cybernetic Horizon (CYHO-EN044)
Crusadia Equimax
LIGHT / Link Monster / ATK 2000 / Link-3
Links: Top and both Bottom Corners
(Cyberse / Link / Effect)
2+ Effect Monsters, including a Link Monster
Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
(Ultra Rare)
Pros: Easy to play, supports Crusadia and World Legacy Decks
Cons: Low ATK for its Link Rating, minimal effects
Cybernetic Horizon (CYHO-EN043)
Crusadia Regulex
LIGHT / Link Monster / ATK 1000 / Link-2
Links: Top and Bottom
(Beast / Link / Effect)
2 Effect Monsters, including a "Crusadia" monster
Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of “Crusadia Regulex” once per turn.
(Common)
Pros: Easy to play, supports Crusadia Decks
Cons: Low ATK for its Link Rating, minimal effects
Cybernetic Horizon (CYHO-EN042)
Crusadia Magius
LIGHT / Link Monster / ATK 100 / Link-1
Links: Bottom
(Spellcaster / Link / Effect)
1 "Crusadia" monster, except “Crusadia Magius”
Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of “Crusadia Magius” once per turn.
(Super Rare)
Pros: Easy to play, supports Crusadia Decks
Cons: Very low ATK for its Link Rating, prevents your monster it points to from attacking
Cybernetic Horizon (CYHO-EN041)
Vorticular Drumgon
DARK / Link Monster / ATK 1000 / Link-3
Links: Left, Right and Bottom
(Dragon / Link / Effect)
3 DARK Dragon monsters
If this card is Special Summoned: You can draw 1 card. You can only use this effect of “Vorticular Drumgon” once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
(Super Rare)
Pros: Easy to play
Cons: Low ATK for its Link Rating, pretty bad effects
Cybernetic Horizon (CYHO-EN040)
Miniborrel Dragon
DARK / Link Monster / ATK 800 / Link-2
Links: Left and Right
(Dragon / Link / Effect)
2 "Rokket" monsters
If you control a "Borrel" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn.
(Common)
Pros: Easy to play
Cons: Does nothing on the field, low ATK for its Link Rating
Cybernetic Horizon (CYHO-EN039)
Gouki The Giant Ogre
EARTH / Link Monster / ATK 3000 / Link-4
Links: Left, Right and both Bottom Corners
(Warrior / Link / Effect)
3+ "Gouki" monsters
Cannot be destroyed by battle, and is unaffected by the activated effects of your opponent's monsters with ATK less than or equal to this card. When your opponent activates a card or effect that targets this card, and/or a monster(s) this card points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn.
(Rare)
Pros: Easy to play, high ATK, not bad effects
Cons: Link-4, loses ATK to negate an effect
Cybernetic Horizon (CYHO-EN038)
Gouki Heel Ogre
EARTH / Link Monster / ATK 1000 / Link-2
Links: Top and Bottom
(Warrior / Link / Effect)
2 "Gouki" monsters
Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Heel Ogre".
(Common)
Pros: Easy to play, supports Gouki Decks (#10)
Cons: Low ATK for its Link Rating
Cybernetic Horizon (CYHO-EN037)
Restoration Point Guard
DARK / Link Monster / ATK 1000 / Link-2
Links: Left and Bottom-Left
(Cyberse / Link / Effect)
2 Cyberse monsters
Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent’s card effect while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of “Restoration Point Guard” once per turn.
(Common)
Pros: Easy to play
Cons: Low ATK for its Link Rating, does nothing unless it's Link Material or a Link Monster is Link Summoned
Cybernetic Horizon (CYHO-EN036)
Link Devotee
DARK / Link Monster / ATK 500 / Link-1
Links: Top
(Cyberse / Link / Effect)
1 Level 4 or lower Cyberse monster
If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.
(Common)
Pros: Easy to play
Cons: Very low ATK for its Link Rating, pretty strict effects
Cybernetic Horizon (CYHO-EN035)
Cyberse Witch
DARK / Link Monster / ATK 800 / Link-2
Links: Bottom and Bottom-Left
(Cyberse / Link / Effect)
2 Cyberse monsters
If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
(Rare)
Pros: Easy to play, supports Cyberse Decks
Cons: Low ATK for its Link Rating, must activate first effect to do anything further
Cybernetic Horizon (CYHO-EN034)
Borrelsword Dragon
DARK / Link Monster / ATK 3000 / Link-4
Links: Top, Bottom, Left and Bottom-Left
(Dragon / Link / Effect)
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
(Secret Rare)
Pros: Easy to play, high ATK, pretty potent effects
Cons: Link-4
Cybernetic Horizon (CYHO-EN033)
Dragunity Knight - Ascalon
WIND / Synchro Monster / Level 10 / ATK 3300 / DEF 3200
(Dragon / Synchro / Effect)
1 "Dragunity" Tuner + 1+ non-Tuner monsters
You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of “Dragunity Knight - Ascalon” once per turn.
(Ultra Rare)
Pros: Easy to play, high stats, suppors Dragunity Decks
Cons: Costs a Dragunity to banish an opponent's card
Cybernetic Horizon (CYHO-EN032)
Dragunity Knight - Luin
WIND / Synchro Monster / Level 6 / ATK 1200 / DEF 1900
(Dragon / Synchro / Tuner / Effect)
1 "Dragunity" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of “Dragunity Knight - Luin” once per turn.
(Rare)
Pros: Easy to play, is a Tuner, supports Dragunity Decks
Cons: Low stats for its Level, minimal effects
Cybernetic Horizon (CYHO-EN031)
Paladin of Storm Dragon
LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 900
(Cyberse / Ritual / Effect)
You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.
(Rare)
Pros: Easy to play, supports Cyberse Decks
Cons: Low stats for its Level, minimal first effect
Cybernetic Horizon (CYHO-EN030)
Demise, Supreme King of Armageddon
DARK / Ritual Monster / Level 10 / ATK 3000 / DEF 3000
(Fiend / Ritual / Effect)
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.
(Rare)
Pros: Easy to play, high stats, supports Ritual Monsters, pretty potent effects
Cons: Must use Ritual Monsters to avoid effect cost
Cybernetic Horizon (CYHO-EN029)
Ruin, Supreme Queen of Oblivion
LIGHT / Ritual Monster / Level 10 / ATK 2900 / DEF 3000
(Fairy / Ritual / Effect)
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys a monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK.
(Rare)
Pros: Easy to play, high stats, supports Ritual Monsters, pretty potent effects
Cons: Must use Ritual Monsters to attack twice
Cybernetic Horizon (CYHO-EN028)
Demise, Agent of Armageddon
DARK / Ritual Monster / Level 4 / ATK 1800 / DEF 1000
(Fiend / Ritual / Effect)
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects.
(Common)
Pros: Easy to play, supports Ritual Monsters
Cons: Low stats for its Level, minimal effects
Cybernetic Horizon (CYHO-EN027)
Ruin, Angel of Oblivion
LIGHT / Ritual Monster / Level 4 / ATK 1700 / DEF 1000
(Fairy / Ritual / Effect)
You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack.
(Common)
Pros: Easy to play, supports Ritual Monsters
Cons: Low stats for its Level, minimal effects
Cybernetic Horizon (CYHO-EN026)
Cyberse Magician
DARK / Ritual Monster / Level 7 / ATK 2500 / DEF 2000
(Cyberse / Ritual / Effect)
You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent’s card effect: You can add 1 Cyberse monster from your Deck to your hand.
(Ultra Rare)
Pros: Easy to play, high ATK
Cons: Only halves damage, can't have same damage twice, needs a Link Monster for most remaining effects
Cybernetic Horizon (CYHO-EN025)
Centerfrog
WATER / Effect Monster / Level 2 / ATK 100 / DEF 2000
(Aqua / Effect)
Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 “Centerfrog” in the Main Monster Zone, gain control of all monsters in between those 2 cards.
(Common)
Pros: Easy to play, searchable, high DEF
Cons: Can't be meaterial for Fusion, Synchro, Xyz and Link Monsters, pretty bad effects otherwise
Cybernetic Horizon (CYHO-EN024)
Cupid Volley
LIGHT / Effect Monster / Level 1 / ATK 600 / DEF 600
(Fairy / Effect)
You can choose a number from 1 to 3 cards, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: Gain 1500 LP. You can only use each effect of “Cupid Volley” once per turn.
(Common)
Pros: Easy to play, searchable, relatively decent LP boost
Cons: Minimal first effect
Cybernetic Horizon (CYHO-EN023)
Psychic Ace
DARK / Effect Monster / Level 2 / ATK 1000 / DEF 0
(Psychic / Effect)
If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.
(Common)
Pros: Easy to play, searchable
Cons: 0 DEF, poor effect, no other effects
Cybernetic Horizon (CYHO-EN022)
Terrifying Toddler of Torment
DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Fiend / Flip / Effect)
FLIP: You can send 1 Fiend monster from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
(Common)
Pros: Easy to play, searchable, high DEF
Cons: Can't Special Summon itself if destroyed in battle and sent to the Grave
Cybernetic Horizon (CYHO-EN021)
Mana Dragon Zirnitron
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Dragon / Effect)
If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step: You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field.
(Super Rare)
Pros: Easy to play
Cons: Poor stats for its Level, minimal effects
Cybernetic Horizon (CYHO-EN020)
Cosmo Brain
DARK / Effect Monster / Level 7 / ATK 1500 / DEF 2450
(Spellcaster / Effect)
Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
(Common)
Pros: Relatively easy to play, supports Normal Monster Decks, high DEF
Cons: Low ATK, minimal ATK boost
Cybernetic Horizon (CYHO-EN019)
Umbramirage the Elemental Lord
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2200
(Fiend / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
(Super Rare)
Pros: High stats
Cons: Very poor effects
Cybernetic Horizon (CYHO-EN018)
Metaphys Decoy Dragon
LIGHT / Pendulum Monster / Level 2 / ATK 300 / DEF 200 / Scale 1 and Scale 1
Pendulum Text
When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. You can only use this effect of "Metaphys Decoy Dragon" once per turn.
(Wyrm / Pendulum / Effect)
When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Metaphys Decoy Dragon" once per turn.
(Common)
Pros: Searchable, low Pendulum Scale, supports Metaphys Decks
Cons: Largely identical and poor effects
Cybernetic Horizon (CYHO-EN017)
Dragunity Couse
WIND / Effect Monster / Level 2 / ATK 1000 / DEF 200
(Dragon / Tuner / Effect)
Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as Level as 4 when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.
(Common)
Pros: Easy to play, searchable, supports Dragunity Decks, is a Tuner
Cons: Can't be Synchro Material for a non-Dragunity monster
Cybernetic Horizon (CYHO-EN016)
Dragunity Senatus
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Winged Beast / Effect)
You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead.
(Super Rare)
Pros: Easy to play, high ATK, supports Dragunity Decks
Cons: Minimal effects
Cybernetic Horizon (CYHO-EN015)
Cyber Dragon Herz
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Machine / Effect)
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of the turn, except Machine monsters.
● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
(Ultra Rare)
Pros: Easy to play, searchable, supports Cyber Dragon Decks
Cons: Low DEF, can't use each bulleted effect in the same turn
Cybernetic Horizon (CYHO-EN014)
Cyber Dragon Vier
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1600
(Machine / Effect)
This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF.
(Common)
Pros: Easy to play, searchable, supports Cyber Dragon Decks
Cons: Low DEF and ATK boost, poor effects
Cybernetic Horizon (CYHO-EN013)
Impcantation Talismandra
DARK / Effect Monster / Level 6 / ATK 0 / DEF 0
(Plant / Effect)
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
(Rare)
Pros: Easy to play, searchable, supports Ritual Summons
Cons: 0 DEF, can only add Ritual Monsters from the Deck to the hand
Cybernetic Horizon (CYHO-EN012)
Impcantation Candoll
LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0
(Psychic / Effect)
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
(Rare)
Pros: Easy to play, searchable, supports Ritual Summons
Cons: 0 DEF, can only add Ritual Spells from the Deck to the hand
Cybernetic Horizon (CYHO-EN011)
World Legacy - "World Crown"
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 2000
(Machine / Effect)
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 “World Legacy” Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
(Rare)
Pros: Easy to play, supports World Legacy Decks, counters Extra Deck monster effects
Cons: Poor stats for its Level, requires a Link Monster to Special Summon itself
Cybernetic Horizon (CYHO-EN010)
Crusadia Maximus
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Psychic / Effect)
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Maximus” once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of “Crusadia Maximus” once per turn.
(Super Rare)
Pros: Easy to play, supports Crusadia Decks
Cons: Low stats, requires a Link Monster for either effect
Cybernetic Horizon (CYHO-EN009)
Crusadia Draco
WIND / Effect Monster / Level 4 / ATK 600 / DEF 2000
(Dragon / Effect)
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except “Crusadia Draco”; add it to your hand. You can only use this effect of “Crusadia Draco” once per turn.
(Common)
Pros: Easy to play, searchable, high DEF, supports Crusadia Decks
Cons: Low stats, requires a Link Monster for either effect
Cybernetic Horizon (CYHO-EN008)
Crusadia Leonis
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1600
(Beast / Effect)
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.
(Common)
Pros: Easy to play, searchable, supports Crusadia Decks
Cons: Low stats, requires a Link Monster for either effect
Cybernetic Horizon (CYHO-EN007)
Crusadia Arboria
WATER / Effect Monster / Level 3 / ATK 800 / DEF 1800
(Warrior / Tuner / Effect)
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Arboria” once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of “Crusadia Arboria” once per turn.
(Common)
Pros: Easy to play, searchable, high DEF, supports Crusadia Decks, is a Tuner
Cons: Low stats, requires a Link Monster for either effect
Cybernetic Horizon (CYHO-EN006)
Crusadia Reclusia
FIRE / Effect Monster / Level 3 / ATK 400 / DEF 2000
(Spellcaster / Effect)
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of “Crusadia Reclusia” once per turn.
(Common)
Pros: Easy to play, searchable, high DEF, supports Crusadia Decks
Cons: Low stats, requires a Link Monster for either effect
Cybernetic Horizon (CYHO-EN005)
Gouki Ringtrainer
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 0
(Warrior / Effect)
If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle.
(Common)
Pros: Easy to play, searchable, supports Gouki Decks
Cons: 0 DEF, low ATK loss, can't Special Summon itself unless you reveive a Link Monster as well
Cybernetic Horizon (CYHO-EN004)
Gouki Tagpartner
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 0
(Warrior / Effect)
If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.
(Common)
Pros: Easy to play, supports Gouki Decks
Cons: Poor stats for its Level, must be Link Material to give a monster ATK, minimal other effect
Cybernetic Horizon (CYHO-EN003)
Gouki Moonsault
EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 0
(Warrior / Effect)
You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn.
(Common)
Pros: Easy to play, supports Gouki Decks
Cons: Poor stats for its Level and effects overall
Cybernetic Horizon (CYHO-EN002)
Cluster Congester
LIGHT / Effect Monster / Level 7 / ATK 1000 / DEF 2200
(Cyberse / Effect)
If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens" up to the number of Link Monsters your opponent controls.
(Common)
Pros: Easy to play, searchable
Cons: Can't Special Summon a Token unless you control no Links, requires a Link for the other effect
Cybernetic Horizon (CYHO-EN001)
SIMM Tablir
DARK / Effect Monster / Level 5 / ATK 0 / DEF 1800
(Cyberse / Effect)
You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn.
(Rare)
Pros: Easy to play, searchable, supports Cyberse Decks
Cons: Requires a linked Link Monster to do anything, poor DEF for its Level
Cybernetic Horizon (CYHO-EN000)
Contact Gate
SPELL / Normal Spell
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
(Common)
Pros: Easy to play, supports Neo-Spacian Decks
Cons: Doesn't prevent the Neos Fusion from returning to the Extra Deck