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Cyberdark Impact (CDIP-EN) Card Ratings
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1.
CDIP-EN051 is also the Sneak Preview card.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cyberdark_Impact_(TCG-EN-1E) |
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Cyberdark Impact (CDIP-EN060) Black Horn of Heaven TRAP / Counter Trap Negate the Special Summon of 1 of your opponent's monsters, and destroy it. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, relatively
potent effect, no activation cost Cons: Only negates Special Summons, no other effects |
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Cyberdark Impact (CDIP-EN059) Vanity's Call TRAP / Counter Trap Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain and destroy them. (Common) |
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Pros: Somewhat potent effect Cons: Costly to use, must be at least Chain Link 4, no other effects |
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Cyberdark Impact (CDIP-EN058) Cyber Shadow Gardna TRAP / Continuous Trap Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/ DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase. (Super Rare) & (Ultimate Rare) |
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Pros: Easy to play, could be quite
stong, no activaiton requirement Cons: Resets itself during the opponent's End Phase, can't be activated during your turn |
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Cyberdark Impact (CDIP-EN057) Accumulated Fortune TRAP / Normal Trap Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. (Common) |
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Pros: Somewhat useful effect, no
activation cost Cons: Must be at least Chain Link 4, can't use multiple copies in the same Chain, no other effects |
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Cyberdark Impact (CDIP-EN056) Trojan Blast TRAP / Normal Trap Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. (Super Rare) & (Ultimate Rare) |
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Pros: Relatively easy to play,
somewhat potent effect Cons: No other effects |
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Cyberdark Impact (CDIP-EN055) Byroad Sacrifice TRAP / Normal Trap Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. (Common) |
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Pros: Relatively easy to play,
supports Cyber Ogre Cons: No other effects |
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Cyberdark Impact (CDIP-EN054) Chain Detonation TRAP / Normal Trap Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. (Common) |
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Pros: Relatively easy to play Cons: Low burn damage, must be at least Chain Link 2 to do anything further, no other effects |
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Cyberdark Impact (CDIP-EN053) Chain Healing TRAP / Normal Trap Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. (Common) |
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Pros: Relatively easy to play Cons: Low LP boost, must be at least Chain Link 2 to do anything further, no other effects |
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Cyberdark Impact (CDIP-EN052) Dimensional Inversion TRAP / Normal Trap Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster. (Rare) & (Ultimate Rare) |
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Pros: Relatively easy to play,
counters
Macro Cosmos Decks
(#57) Cons: No other effects |
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Cyberdark Impact (CDIP-EN051) Justi-Break TRAP / Normal Trap Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters except Normal Monsters. (Common) |
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Pros: Easy to play, supports Normal
Monster Decks Cons: Destroys your non-Normal Monsters on the field |
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Cyberdark Impact (CDIP-EN050) Straight Flush TRAP / Normal Trap Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones. (Common) |
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Pros: Relatively easy to play,
supports Normal Monster Decks Cons: No other effects |
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Cyberdark Impact (CDIP-EN049) Blasting Fuse TRAP / Normal Trap Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column. (Rare) & (Ultimate Rare) |
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Pros: Relatively easy to play Cons: No other effects |
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Cyberdark Impact (CDIP-EN048) Senet Switch SPELL / Continuous Spell Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone. (Common) |
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Pros: Easy to play Cons: Pointless effect |
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Cyberdark Impact (CDIP-EN047) Degenerate Circuit SPELL / Continuous Spell The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, supports Macro
Cosmos Decks Cons: Maintenance cost |
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Cyberdark Impact (CDIP-EN046) Level Down!? SPELL / Quick-Play Spell Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). (Common) |
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Pros: Easy to play, supports
LV Decks (#15),
is a Quick-Play Spell Cons: Can't Special Summon a LV higher |
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Cyberdark Impact (CDIP-EN045) Mystical Wind Typhoon SPELL / Quick-Play Spell Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain. (Common) |
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Pros: Relatively easy to play, is a
Quick-Play Spell Cons: Must be at least Chain Link 3, can't use multiple copies in the same Chain, no other effects |
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Cyberdark Impact (CDIP-EN044) Miraculous Rebirth SPELL / Quick-Play Spell Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. (Rare) |
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Pros: Relatively easy to play, is a
Quick-Play Spell Cons: Must be at least Chain Link 4, can't use multiple copies in the same Chain, no other effects |
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Cyberdark Impact (CDIP-EN043) Chain Strike SPELL / Quick-Play Spell Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain. (Common) |
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Pros: Relatively easy to play, is a
Quick-Play Spell Cons: Must be at least Chain Link 2, can't use multiple copies in the same Chain, no other effects, low burn damage |
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Cyberdark Impact (CDIP-EN042) Linear Accelerator Cannon SPELL / Normal Spell Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn. (Common) |
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Pros: Easy to play Cons: Costs a monster, deals only half the Tributed monster's ATK, can't use other Spell Cards that turn |
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Cyberdark Impact (CDIP-EN041) Counter Cleaner SPELL / Normal Spell Pay 500 Life Points. Remove all counters from the field. (Common) |
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Pros: Easy to play, low activation
fee Cons: Doesn't destroy cards that gain or distrbute counters |
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Cyberdark Impact (CDIP-EN040) Instant Fusion SPELL / Normal Spell Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn. (Common) |
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Pros: Easy to play, counts as a
Fusion Summon, relatively low activation cost Cons: Only Special Summons Level 5 or lower Fusions, destroys it during the End Phase, can't play more than 1 copy per turn |
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Cyberdark Impact (CDIP-EN039) Ritual Foregone SPELL / Normal Spell Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. (Common) |
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Pros: Easy to play, relatively low
activation cost Cons: Not a Ritual Summon, destroys it during the End Phase, can't play more than 1 copy per turn |
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Cyberdark Impact (CDIP-EN038) Flash of the Forbidden Spell SPELL / Normal Spell Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, somewhat potent
effect Cons: No other effects, largely unusuable |
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Cyberdark Impact (CDIP-EN037) Corruption Cell "A" SPELL / Normal Spell Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (Common) |
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Pros: Easy to play, supports
Alien Decks
(#28) Cons: No other effects |
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Cyberdark Impact (CDIP-EN036) Cyber Ogre 2 EARTH / Fusion Monster / Level 7 / ATK 2600 / DEF 1900 (Machine / Fusion / Effect) "Cyber Ogre" + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, high stats,
relatively potent effect Cons: Must attack to gain ATK |
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Cyberdark Impact (CDIP-EN035) Cyberdark Dragon DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000 (Machine / Fusion / Effect) "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, equips with any
Dragon in your Grave Cons: Low stats and other ATK boost, can't be Special Summoned other ways |
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Cyberdark Impact (CDIP-EN034) Alien Mars FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Reptile / Effect) The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". (Common) |
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Pros: Easy to play, searchable,
supports Alien Decks Cons: Low DEF, no other effects |
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Cyberdark Impact (CDIP-EN033) Alien Infiltrator EARTH / Effect Monster / Level 2 / ATK 800 / DEF 500 (Reptile / Effect) Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. (Common) |
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Pros: Easy to play, searchable Cons: Poor effects, low DEF |
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Cyberdark Impact (CDIP-EN032) Storm Shooter WIND / Effect Monster / Level 7 / ATK 2300 / DEF 500 (Winged Beast / Effect) Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. (Super Rare) & (Ultimate Rare) |
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Pros: Easy to play Cons: Poor effects and stats for its Level |
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Cyberdark Impact (CDIP-EN031) Rampaging Rhynos WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Beast-Warrior / Effect) Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step. (Rare) |
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Pros: Easy to play, searchable Cons: Low ATK boost and DEF, poor effects |
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Cyberdark Impact (CDIP-EN030) Man Beast of Ares EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Beast-Warrior / Effect) After a Chain (of 2 or more Links) resolves, this card gains 500 ATK. (Common) |
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Pros: Easy to play, searchable Cons: Low ATK boost and DEF, no other effects |
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Cyberdark Impact (CDIP-EN029) Combo Master WIND / Effect Monster / Level 5 / ATK 2200 / DEF 1500 (Warrior / Effect) If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, somewhat useful
effect Cons: Largely identical to Combo Fighter |
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Cyberdark Impact (CDIP-EN029) Combo Fighter WIND / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Warrior / Effect) If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. (Common) |
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Pros: Easy to play, somewhat useful
effect Cons: Poor stats for its Level, no other effects |
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Cyberdark Impact (CDIP-EN027) Queen's Bodyguard EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) "Allure Queen" monsters on your side of the field cannot be selected as an attack target. (Common) |
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Pros: Easy to play, supports Allure
Queen Decks Cons: Poor stats for its Level, no other effects |
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Cyberdark Impact (CDIP-EN026) Lightning Punisher DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1600 (Thunder / Effect) After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, high ATK Cons: Low DEF for its Level, poor effect, no other effects |
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Cyberdark Impact (CDIP-EN025) Iris, the Earth Mother LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Fairy / Effect) After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, high ATK Cons: Low DEF for its Level, poor effect, no other effects |
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Cyberdark Impact (CDIP-EN024) Vanity's Ruler LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1600 (Fairy / Effect) This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, high ATK, pretty
useful effect Cons: Low DEF for its Level, can't be Special Summoned, no other effects |
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Cyberdark Impact (CDIP-EN023) Barrier Statue of the Heavens LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fairy / Effect) No monsters can be Special Summoned, except for LIGHT monsters. (Common) |
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Pros: Easy to play, searchable,
supports LIGHT Decks Cons: Low DEF for its Level |
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Cyberdark Impact (CDIP-EN022) Barrier Statue of the Drought EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Rock / Effect) No monsters can be Special Summoned, except for EARTH monsters. (Common) |
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Pros: Easy to play, searchable,
supports EARTH Decks Cons: Low DEF for its Level |
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Cyberdark Impact (CDIP-EN021) Barrier Statue of the Stormwinds WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Winged Beast / Effect) No monsters can be Special Summoned, except for WIND monsters. (Common) |
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Pros: Easy to play, searchable,
supports WIND Decks Cons: Low DEF for its Level |
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Cyberdark Impact (CDIP-EN020) Barrier Statue of the Inferno FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Pyro / Effect) No monsters can be Special Summoned, except for FIRE monsters. (Common) |
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Pros: Easy to play, searchable,
supports FIRE Decks Cons: Low DEF for its Level |
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Cyberdark Impact (CDIP-EN019) Barrier Statue of the Torrent WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Aqua / Effect) No monsters can be Special Summoned, except for WATER monsters. (Common) |
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Pros: Easy to play, searchable,
supports WATER Decks Cons: Low DEF for its Level |
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Cyberdark Impact (CDIP-EN018) Barrier Statue of the Abyss DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fiend / Effect) No monsters can be Special Summoned, except for DARK monsters. (Common) |
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Pros: Easy to play, searchable,
supports WATER Decks Cons: Low DEF for its Level |
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Cyberdark Impact (CDIP-EN017) Vanity's Fiend DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Fiend / Effect) This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, high ATK Cons: Low DEF for its Level, can't be Special Summoned, prevents both players' Special Summons |
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Cyberdark Impact (CDIP-EN016) Blast Asmodian FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 300 (Fiend / Effect) If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF for its Level, bad effect, no other effects |
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Cyberdark Impact (CDIP-EN015) Snipe Hunter DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Fiend / Effect) Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card. (Common) |
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Pros: Easy to play, searchable Cons: Effect is a gamble, costs a card to do so, low DEF |
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Cyberdark Impact (CDIP-EN014) Flame Ogre FIRE / Effect Monster / Level 7 / ATK 2400 / DEF 1700 (Fiend / Effect) This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. (Common) |
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Pros: Easy to play, high ATK Cons: Can't be Special Summoned, low DEF for its Level, pretty poor effect, no other effects |
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Cyberdark Impact (CDIP-EN013) Abaki FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Fiend / Effect) When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. (Common) |
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Pros: Easy to play Cons: Poor stats and effect, no other effects |
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Cyberdark Impact (CDIP-EN012) Stray Asmodian FIRE / Effect Monster / Level 3 / ATK 1300 / DEF 1700 (Fiend / Effect) When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points. (Common) |
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Pros: Easy to play, searchable Cons: Poor stats and effect, no other effects |
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Cyberdark Impact (CDIP-EN011) Dark Lucius LV8 EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 900 (Fiend / Effect) If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, high ATK Cons: Low DEF for its Level, must be Special Summoned with Dark Lucius LV6 to do anything |
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Cyberdark Impact (CDIP-EN010) Dark Lucius LV6 EARTH / Effect Monster / Level 6 / ATK 1700 / DEF 600 (Fiend / Effect) If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck. (Rare) & (Ultimate Rare) |
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Pros: Easy to play Cons: Poor stats for its Level, must be Special Summoned with Dark Lucius LV4 to do anything |
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Cyberdark Impact (CDIP-EN004) Dark Lucius LV4 EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 300 (Fiend / Effect) The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck. (Common) |
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Pros: Easy to play, searchable Cons: Poor stats for its Level, must win a battle to do anything |
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Cyberdark Impact (CDIP-EN008) Allure Queen LV7 DARK / Effect Monster / Level 7 / ATK 1500 / DEF 1500 (Spellcaster / Effect) Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, searchable Cons: Low DEF for its Level, must be Special Summoned with Allure Queen LV5 to do anything |
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Cyberdark Impact (CDIP-EN007) Allure Queen LV5 DARK / Effect Monster / Level 5 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. (Rare) & (Ultimate Rare) |
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Pros: Easy to play, searchable Cons: Low DEF for its Level, must be Special Summoned with Allure Queen LV3 to do anything |
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Cyberdark Impact (CDIP-EN006) Allure Queen LV3 DARK / Effect Monster / Level 5 / ATK 500 / DEF 500 (Spellcaster / Effect) Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF for its Level, can only equip itself with Level 3 or lower monsters |
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Cyberdark Impact (CDIP-EN005) Cyber Esper FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) While this card is in face-up Attack Position, you can look at every card your opponent draws. (Super Rare) & (Ultimate Rare) |
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Pros: Easy to play, searchable, high
DEF Cons: Must be in Attack Mode to apply its effect, no other effects |
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Cyberdark Impact (CDIP-EN004) Cyber Ogre EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1200 (Machine / Effect) By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. (Common) |
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Pros: Easy to play Cons: Needs another copy to battle, useless on the field, poor stats for its Level |
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Cyberdark Impact (CDIP-EN003) Cyberdark Keel DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Super Rare) & (Ultimate Rare) |
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Pros: Easy to play, searchable,
supports Dragon Decks Cons: Low DEF, can only equip itself with Level 3 or lower Dragons, low burn damage |
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Cyberdark Impact (CDIP-EN002) Cyberdark Edge DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Super Rare) & (Ultimate Rare) |
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Pros: Easy to play, searchable,
supports Dragon Decks Cons: Low DEF, can only equip itself with Level 3 or lower Dragons, doesn't inflict total ATK when attacking directly by its effect |
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Cyberdark Impact (CDIP-EN001) Cyberdark Horn DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Super Rare) & (Ultimate Rare) |
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Pros: Easy to play, searchable,
supports Dragon Decks Cons: Low DEF, can only equip itself with Level 3 or lower Dragons |