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Cyberdark Impact (CDIP-EN) Card Ratings

1. CDIP-EN051 is also the Sneak Preview card.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cyberdark_Impact_(TCG-EN-1E)
Cyberdark Impact (CDIP-EN060)
Black Horn of Heaven
TRAP / Counter Trap
Negate the Special Summon of 1 of your opponent's monsters, and destroy it.
(Rare) & (Ultimate Rare)
Pros: Easy to play, relatively potent effect, no activation cost
Cons: Only negates Special Summons, no other effects
Cyberdark Impact (CDIP-EN059)
Vanity's Call
TRAP / Counter Trap
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain and destroy them.
(Common)
Pros: Somewhat potent effect
Cons: Costly to use, must be at least Chain Link 4, no other effects
Cyberdark Impact (CDIP-EN058)
Cyber Shadow Gardna
TRAP / Continuous Trap
Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/
DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, could be quite stong, no activaiton requirement
Cons: Resets itself during the opponent's End Phase, can't be activated during your turn
Cyberdark Impact (CDIP-EN057)
Accumulated Fortune
TRAP / Normal Trap
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)
Pros: Somewhat useful effect, no activation cost
Cons: Must be at least Chain Link 4, can't use multiple copies in the same Chain, no other effects
Cyberdark Impact (CDIP-EN056)
Trojan Blast
TRAP / Normal Trap
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
(Super Rare) & (Ultimate Rare)
Pros: Relatively easy to play, somewhat potent effect
Cons: No other effects
Cyberdark Impact (CDIP-EN055)
Byroad Sacrifice
TRAP / Normal Trap
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
(Common)
Pros: Relatively easy to play, supports Cyber Ogre
Cons: No other effects
Cyberdark Impact (CDIP-EN054)
Chain Detonation
TRAP / Normal Trap
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
(Common)
Pros: Relatively easy to play
Cons: Low burn damage, must be at least Chain Link 2 to do anything further, no other effects
Cyberdark Impact (CDIP-EN053)
Chain Healing
TRAP / Normal Trap
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
(Common)
Pros: Relatively easy to play
Cons: Low LP boost, must be at least Chain Link 2 to do anything further, no other effects
Cyberdark Impact (CDIP-EN052)
Dimensional Inversion
TRAP / Normal Trap
Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster.
(Rare) & (Ultimate Rare)
Pros: Relatively easy to play, counters Macro Cosmos Decks (#57)
Cons: No other effects
Cyberdark Impact (CDIP-EN051)
Justi-Break
TRAP / Normal Trap
Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters except Normal Monsters.
(Common)
Pros: Easy to play, supports Normal Monster Decks
Cons: Destroys your non-Normal Monsters on the field
Cyberdark Impact (CDIP-EN050)
Straight Flush
TRAP / Normal Trap
Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.
(Common)
Pros: Relatively easy to play, supports Normal Monster Decks
Cons: No other effects
Cyberdark Impact (CDIP-EN049)
Blasting Fuse
TRAP / Normal Trap
Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column.
(Rare) & (Ultimate Rare)
Pros: Relatively easy to play
Cons: No other effects
Cyberdark Impact (CDIP-EN048)
Senet Switch
SPELL / Continuous Spell
Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone.
(Common)
Pros: Easy to play
Cons: Pointless effect
Cyberdark Impact (CDIP-EN047)
Degenerate Circuit
SPELL / Continuous Spell
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
(Rare) & (Ultimate Rare)
Pros: Easy to play, supports Macro Cosmos Decks
Cons: Maintenance cost
Cyberdark Impact (CDIP-EN046)
Level Down!?
SPELL / Quick-Play Spell
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
(Common)
Pros: Easy to play, supports LV Decks (#15), is a Quick-Play Spell
Cons: Can't Special Summon a LV higher
Cyberdark Impact (CDIP-EN045)
Mystical Wind Typhoon
SPELL / Quick-Play Spell
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain.
(Common)
Pros: Relatively easy to play, is a Quick-Play Spell
Cons: Must be at least Chain Link 3, can't use multiple copies in the same Chain, no other effects
Cyberdark Impact (CDIP-EN044)
Miraculous Rebirth
SPELL / Quick-Play Spell
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Rare)
Pros: Relatively easy to play, is a Quick-Play Spell
Cons: Must be at least Chain Link 4, can't use multiple copies in the same Chain, no other effects
Cyberdark Impact (CDIP-EN043)
Chain Strike
SPELL / Quick-Play Spell
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
(Common)
Pros: Relatively easy to play, is a Quick-Play Spell
Cons: Must be at least Chain Link 2, can't use multiple copies in the same Chain, no other effects, low burn damage
Cyberdark Impact (CDIP-EN042)
Linear Accelerator Cannon
SPELL / Normal Spell
Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
(Common)
Pros: Easy to play
Cons: Costs a monster, deals only half the Tributed monster's ATK, can't use other Spell Cards that turn
Cyberdark Impact (CDIP-EN041)
Counter Cleaner
SPELL / Normal Spell
Pay 500 Life Points. Remove all counters from the field.
(Common)
Pros: Easy to play, low activation fee
Cons: Doesn't destroy cards that gain or distrbute counters
Cyberdark Impact (CDIP-EN040)
Instant Fusion
SPELL / Normal Spell
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
(Common)
Pros: Easy to play, counts as a Fusion Summon, relatively low activation cost
Cons: Only Special Summons Level 5 or lower Fusions, destroys it during the End Phase, can't play more than 1 copy per turn
Cyberdark Impact (CDIP-EN039)
Ritual Foregone
SPELL / Normal Spell
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
(Common)
Pros: Easy to play, relatively low activation cost
Cons: Not a Ritual Summon, destroys it during the End Phase, can't play more than 1 copy per turn
Cyberdark Impact (CDIP-EN038)
Flash of the Forbidden Spell
SPELL / Normal Spell
Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field.
(Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat potent effect
Cons: No other effects, largely unusuable
Cyberdark Impact (CDIP-EN037)
Corruption Cell "A"
SPELL / Normal Spell
Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
(Common)
Pros: Easy to play, supports Alien Decks (#28)
Cons: No other effects
Cyberdark Impact (CDIP-EN036)
Cyber Ogre 2
EARTH / Fusion Monster / Level 7 / ATK 2600 / DEF 1900
(Machine / Fusion / Effect)

"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, high stats, relatively potent effect
Cons: Must attack to gain ATK
Cyberdark Impact (CDIP-EN035)
Cyberdark Dragon
DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000
(Machine / Fusion / Effect)

"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, equips with any Dragon in your Grave
Cons: Low stats and other ATK boost, can't be Special Summoned other ways
Cyberdark Impact (CDIP-EN034)
Alien Mars
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Reptile / Effect)

The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
(Common)
Pros: Easy to play, searchable, supports Alien Decks
Cons: Low DEF, no other effects
Cyberdark Impact (CDIP-EN033)
Alien Infiltrator
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 500
(Reptile / Effect)

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.
(Common)
Pros: Easy to play, searchable
Cons: Poor effects, low DEF
Cyberdark Impact (CDIP-EN032)
Storm Shooter
WIND / Effect Monster / Level 7 / ATK 2300 / DEF 500
(Winged Beast / Effect)

Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play
Cons: Poor effects and stats for its Level
Cyberdark Impact (CDIP-EN031)
Rampaging Rhynos
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1500
(Beast-Warrior / Effect)

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
(Rare)
Pros: Easy to play, searchable
Cons: Low ATK boost and DEF, poor effects
Cyberdark Impact (CDIP-EN030)
Man Beast of Ares
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500
(Beast-Warrior / Effect)

After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
(Common)
Pros: Easy to play, searchable
Cons: Low ATK boost and DEF, no other effects
Cyberdark Impact (CDIP-EN029)
Combo Master
WIND / Effect Monster / Level 5 / ATK 2200 / DEF 1500
(Warrior / Effect)

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
(Rare) & (Ultimate Rare)
Pros: Easy to play, somewhat useful effect
Cons: Largely identical to Combo Fighter
Cyberdark Impact (CDIP-EN029)
Combo Fighter
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Warrior / Effect)

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
(Common)
Pros: Easy to play, somewhat useful effect
Cons: Poor stats for its Level, no other effects
Cyberdark Impact (CDIP-EN027)
Queen's Bodyguard
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Warrior / Effect)

"Allure Queen" monsters on your side of the field cannot be selected as an attack target.
(Common)
Pros: Easy to play, supports Allure Queen Decks
Cons: Poor stats for its Level, no other effects
Cyberdark Impact (CDIP-EN026)
Lightning Punisher
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1600
(Thunder / Effect)

After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
(Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK
Cons: Low DEF for its Level, poor effect, no other effects
Cyberdark Impact (CDIP-EN025)
Iris, the Earth Mother
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Fairy / Effect)

After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
(Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK
Cons: Low DEF for its Level, poor effect, no other effects
Cyberdark Impact (CDIP-EN024)
Vanity's Ruler
LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1600
(Fairy / Effect)

This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters.
(Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK, pretty useful effect
Cons: Low DEF for its Level, can't be Special Summoned, no other effects
Cyberdark Impact (CDIP-EN023)
Barrier Statue of the Heavens
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fairy / Effect)

No monsters can be Special Summoned, except for LIGHT monsters.
(Common)
Pros: Easy to play, searchable, supports LIGHT Decks
Cons: Low DEF for its Level
Cyberdark Impact (CDIP-EN022)
Barrier Statue of the Drought
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Rock / Effect)

No monsters can be Special Summoned, except for EARTH monsters.
(Common)
Pros: Easy to play, searchable, supports EARTH Decks
Cons: Low DEF for its Level
Cyberdark Impact (CDIP-EN021)
Barrier Statue of the Stormwinds
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Winged Beast / Effect)

No monsters can be Special Summoned, except for WIND monsters.
(Common)
Pros: Easy to play, searchable, supports WIND Decks
Cons: Low DEF for its Level
Cyberdark Impact (CDIP-EN020)
Barrier Statue of the Inferno
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Pyro / Effect)

No monsters can be Special Summoned, except for FIRE monsters.
(Common)
Pros: Easy to play, searchable, supports FIRE Decks
Cons: Low DEF for its Level
Cyberdark Impact (CDIP-EN019)
Barrier Statue of the Torrent
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Aqua / Effect)

No monsters can be Special Summoned, except for WATER monsters.
(Common)
Pros: Easy to play, searchable, supports WATER Decks
Cons: Low DEF for its Level
Cyberdark Impact (CDIP-EN018)
Barrier Statue of the Abyss
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fiend / Effect)

No monsters can be Special Summoned, except for DARK monsters.
(Common)
Pros: Easy to play, searchable, supports WATER Decks
Cons: Low DEF for its Level
Cyberdark Impact (CDIP-EN017)
Vanity's Fiend
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Fiend / Effect)

This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
(Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK
Cons: Low DEF for its Level, can't be Special Summoned, prevents both players' Special Summons
Cyberdark Impact (CDIP-EN016)
Blast Asmodian
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 300
(Fiend / Effect)

If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF for its Level, bad effect, no other effects
Cyberdark Impact (CDIP-EN015)
Snipe Hunter
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600
(Fiend / Effect)

Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
(Common)
Pros: Easy to play, searchable
Cons: Effect is a gamble, costs a card to do so, low DEF
Cyberdark Impact (CDIP-EN014)
Flame Ogre
FIRE / Effect Monster / Level 7 / ATK 2400 / DEF 1700
(Fiend / Effect)

This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
(Common)
Pros: Easy to play, high ATK
Cons: Can't be Special Summoned, low DEF for its Level, pretty poor effect, no other effects
Cyberdark Impact (CDIP-EN013)
Abaki
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Fiend / Effect)

When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
(Common)
Pros: Easy to play
Cons: Poor stats and effect, no other effects
Cyberdark Impact (CDIP-EN012)
Stray Asmodian
FIRE / Effect Monster / Level 3 / ATK 1300 / DEF 1700
(Fiend / Effect)

When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats and effect, no other effects
Cyberdark Impact (CDIP-EN011)
Dark Lucius LV8
EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 900
(Fiend / Effect)

If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, high ATK
Cons: Low DEF for its Level, must be Special Summoned with Dark Lucius LV6 to do anything
Cyberdark Impact (CDIP-EN010)
Dark Lucius LV6
EARTH / Effect Monster / Level 6 / ATK 1700 / DEF 600
(Fiend / Effect)

If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
(Rare) & (Ultimate Rare)
Pros: Easy to play
Cons: Poor stats for its Level, must be Special Summoned with Dark Lucius LV4 to do anything
Cyberdark Impact (CDIP-EN004)
Dark Lucius LV4
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 300
(Fiend / Effect)

The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats for its Level, must win a battle to do anything
Cyberdark Impact (CDIP-EN008)
Allure Queen LV7
DARK / Effect Monster / Level 7 / ATK 1500 / DEF 1500
(Spellcaster / Effect)

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Ultra Rare) & (Ultimate Rare)
Pros: Easy to play, searchable
Cons: Low DEF for its Level, must be Special Summoned with Allure Queen LV5 to do anything
Cyberdark Impact (CDIP-EN007)
Allure Queen LV5
DARK / Effect Monster / Level 5 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
(Rare) & (Ultimate Rare)
Pros: Easy to play, searchable
Cons: Low DEF for its Level, must be Special Summoned with Allure Queen LV3 to do anything
Cyberdark Impact (CDIP-EN006)
Allure Queen LV3
DARK / Effect Monster / Level 5 / ATK 500 / DEF 500
(Spellcaster / Effect)

Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
(Common)
Pros: Easy to play, searchable
Cons: Low DEF for its Level, can only equip itself with Level 3 or lower monsters
Cyberdark Impact (CDIP-EN005)
Cyber Esper
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)

While this card is in face-up Attack Position, you can look at every card your opponent draws.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, searchable, high DEF
Cons: Must be in Attack Mode to apply its effect, no other effects
Cyberdark Impact (CDIP-EN004)
Cyber Ogre
EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1200
(Machine / Effect)

By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
(Common)
Pros: Easy to play
Cons: Needs another copy to battle, useless on the field, poor stats for its Level
Cyberdark Impact (CDIP-EN003)
Cyberdark Keel
DARK / Effect Monster / Level 4 / ATK 800 / DEF 800
(Machine / Effect)

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, searchable, supports Dragon Decks
Cons: Low DEF, can only equip itself with Level 3 or lower Dragons, low burn damage
Cyberdark Impact (CDIP-EN002)
Cyberdark Edge
DARK / Effect Monster / Level 4 / ATK 800 / DEF 800
(Machine / Effect)

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, searchable, supports Dragon Decks
Cons: Low DEF, can only equip itself with Level 3 or lower Dragons, doesn't inflict total ATK when attacking directly by its effect
Cyberdark Impact (CDIP-EN001)
Cyberdark Horn
DARK / Effect Monster / Level 4 / ATK 800 / DEF 800
(Machine / Effect)

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead.
(Super Rare) & (Ultimate Rare)
Pros: Easy to play, searchable, supports Dragon Decks
Cons: Low DEF, can only equip itself with Level 3 or lower Dragons