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Crossroads of Chaos (CSOC-EN) Card Ratings
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Crossroads_of_Chaos_(TCG-EN-1E) |
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Crossroads of Chaos
(CSOC-EN099) Botanical Lion EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 2000 (Plant / Effect) This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch. (Super Rare) |
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Pros: Easy to play, high DEF, can't
switch sides of the field Cons: Low ATK boost |
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Crossroads of Chaos
(CSOC-EN098) Elemental Hero Divine Neos LIGHT / Fusion Monster / Level 12 / ATK 2500 / DEF 2500 (Warrior / Fusion / Effect) This card cannot be Special Summoned except by a Fusion Summon of any 5 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters including at least 1 "Neos" monster, 1 "Neo-Spacian" monster, and 1 "Hero" monster. Once per turn, you can remove from play from 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to have this card gain 500 ATK. It also gains the removed monster's effect(s), until the End Phase. (Secret Rare) |
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Pros: High stats, supports multiple
Decks Cons: Low ATK boost, Summon requirements |
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Crossroads of Chaos
(CSOC-EN097) Neos Wiseman LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 3000 (Spellcaster / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Elemental Hero Neos" and 1 face-up "Yubel" you control to the Graveyard. This card cannot be destroyed by card effects. If this card battles an opponent's monster, at the end of the Damage Step, inflict damage to your opponent equal to the ATK of the monster it battled, and gain Life Points equal to that monster's DEF. (Secret Rare) |
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Pros: High stats, somerwhat potent
effects Cons: Summon requirements |
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Crossroads of Chaos
(CSOC-EN096) Red Ogre EARTH / Effect Monster / Level 7 / ATK 2800 / DEF 2100 (Zombie / Effect) When this card is Normal Summoned, you can send any number of cards from your hand to the Graveyard to return an equal number of cards from the field to their owners' hand. (Super Rare) |
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Pros: Easy to play Cons: Poor effect, no other effects |
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Crossroads of Chaos
(CSOC-EN095) Goka, the Pyre of Malice FIRE / Effect Monster / Level 6 / ATK 2200 / DEF 1900 (Zombie / Effect) You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/ DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase. (Super Rare) |
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Pros: Easy to play, supports FIRE
Decks Cons: Costs a FIRE monster to Special Summon itself or gain minimal ATK, slow other effect |
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Crossroads of Chaos
(CSOC-EN094) Mosaic Manticore EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 2500 (Beast / Effect) During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated. (Rare) |
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Pros: Easy to play, high stats Cons: Slow effect, no other effects |
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Crossroads of Chaos
(CSOC-EN093) Machine Lord Ür EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1500 (Machine / Effect) This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0. (Secret Rare) |
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Pros: Easy to play, somewhat useful
effects Cons: Can't deal battle damage, poor stats for its Level |
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Crossroads of Chaos
(CSOC-EN092) Virus Cannon TRAP / Normal Trap Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. (Rare) |
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Pros: Somewhat useful effect,
nostalgia Cons: Opponent only sends 1 Spell Card from the Deck to the Grave for each Tributed monster, no other effects |
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Crossroads of Chaos
(CSOC-EN091) Time Machine TRAP / Normal Trap Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed. (Secret Rare) |
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Pros: Easy to play, not bad effect,
nostalgia Cons: Can only revive the monster that was destroyed in battle and sent to the Grave, no other effects |
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Crossroads of Chaos
(CSOC-EN090) Puppet Master DARK / Effect Monster / Level 6 / ATK 0 / DEF 0 (Fiend / Effect) When this card is Tribute Summoned you can pay 2000 Life Points to Special Summon 2 Fiend-Type monsters from your Graveyard. They cannot attack this turn. (Super Rare) |
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Pros: Easy to play, searchable,
supports
Fiend Decks
(#6) Cons: Can't use effect unless Tribute Summoned, costly to do so, Summoned monsters can't attack that turn |
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Crossroads of Chaos
(CSOC-EN089) Treacherous Trap Hole TRAP / Normal Trap Destroy 2 monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard. (Secret Rare) |
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Pros: Easy to play, somewhat useful
effect Cons: Can't be activated unless your Grave has no Trap Cards, no other effects |
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Crossroads of Chaos
(CSOC-EN088) Tempest Magician DARK / Synchro Monster / Level 6 / ATK 2200 / DEF 1400 (Spellcaster / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter. (Secret Rare) |
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Pros: Easy to play, largely generic
Synchro Materials, supports Spell Counter Decks Cons: Costs cards to put Spell Counters on cards, low stats for its Level |
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Crossroads of Chaos
(CSOC-EN087) Night's End Sorcerer DARK / Effect Monster / Level 2 / ATK 1300 / DEF 400 (Spellcaster / Tuner / Effect) When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard. (Super Rare) |
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Pros: Easy to play, searchable, is a
Tuner Cons: Does nothing unless Special Summoned, no ther effects, low DEF |
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Crossroads of Chaos
(CSOC-EN086) Gladiator Beast Retiari WATER / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Aqua / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari". (Secret Rare) |
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Pros: Easy to play, searchable,
supports
Gladiator Beast Decks
(#17) Cons: Does nothing unless Special Summoned, no ther effects, low DEF |
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Crossroads of Chaos
(CSOC-EN085) Rai-Mei LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 1200 (Thunder / Effect) When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand. (Super Rare) |
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Pros: Easy to play, searchable,
supports LIGHT Decks Cons: Low DEF, can only add Level 2 or lower LIGHT monsters from the Deck to the hand |
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Crossroads of Chaos
(CSOC-EN084) Rai-Jin LIGHT / Effect Monster / Level 4 / ATK ? / DEF 1000 (Thunder / Effect) All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field. (Super Rare) |
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Pros: Easy to play, searchable,
somewhat supports LIGHT Decks Cons: Low DEF, undefined ATK, destroys a LIGHT monster you control each turn, can't control more than 1 copy, low ATK boost |
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Crossroads of Chaos
(CSOC-EN083) Overdrive Teleporter LIGHT / Effect Monster / Level 6 / ATK 2100 / DEF 1200 (Psychic / Effect) This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field. (Secret Rare) |
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Pros: Easy to play, searchable,
supports
Psychic Decks (#87) Cons: Low stats for its Level, can't be Special Summoned, costly effect can only be used once while face-up |
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Crossroads of Chaos
(CSOC-EN082) Cactus Fighter EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 400 (Plant / Effect) If this card destroys an opponent's monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent's side of the field in Defense Position. (Rare) |
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Pros: Easy to play, high ATK Cons: Low DEF, opponent gets a free Token when it's successful in battle |
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Crossroads of Chaos
(CSOC-EN081) Seed of Flame FIRE / Effect Monster / Level 3 / ATK 1600 / DEF 1200 (Plant / Effect) When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ ATK 0/DEF 0) to your opponent's side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, supports Plant
Decks Cons: Must be destroyed by an effect to do anything, Special Summons Token to opponent's field |
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Crossroads of Chaos
(CSOC-EN080) Giant Trap Hole TRAP / Normal Trap Activate only when 2 or more monsters are Special Summoned at the same time. Destroy all monsters on the field. (Common) |
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Pros: Easy to play, somewhat potent
effect Cons: Includes your monsters, unlikely activation requirement |
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Crossroads of Chaos
(CSOC-EN079) Gozen Match TRAP / Continuous Trap Each player sends monsters they control to the Graveyard until they each control monsters of only 1 Attribute. Each player cannot control monsters with different Attributes. (Common) |
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Pros: Easy to play, supports single
Monster Type Decks Cons: Mostly useless |
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Crossroads of Chaos
(CSOC-EN078) DNA Checkup TRAP / Normal Trap Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. (Common) |
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Pros: Easy to play Cons: Situational effect |
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Crossroads of Chaos
(CSOC-EN077) Trap of the Imperial Tomb TRAP / Normal Trap Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field. (Rare) |
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Pros: Easy to play, supports Zombie
Decks Cons: Doesn't work if your Zombie monster is revived |
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Crossroads of Chaos
(CSOC-EN076) Plant Food Chain TRAP / Normal Trap Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard. (Common) |
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Pros: Easy to play, supports Plant
Decks Cons: Low ATK boost, must be destroyed by an effect to Special Summon |
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Crossroads of Chaos
(CSOC-EN075) Bamboo Scrap TRAP / Normal Trap Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/ Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. (Common) |
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Pros: Easy to play Cons: Costs a Plant monster for activation, gives opponent free Tokens |
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Crossroads of Chaos
(CSOC-EN074) Pollinosis TRAP / Counter Trap Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. (Rare) |
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Pros: Easy to play, supports Plant
Decks, pretty potent effect Cons: Costs a Plant monster for activation |
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Crossroads of Chaos
(CSOC-EN073) Psychic Trigger TRAP / Normal Trap Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. (Super Rare) |
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Pros: Easy to play, supports Psychic
Decks Cons: Can't be activated unless you have less LP, costs 2 Psychic monsters for activation, no other effects |
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Crossroads of Chaos
(CSOC-EN072) Morphtronic Monitron TRAP / Continuous Trap When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position. (Common) |
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Pros: Easy to play, supports
Morphtronic Decks Cons: Minimal effect, no other effects |
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Crossroads of Chaos
(CSOC-EN071) Morphtransition TRAP / Normal Trap Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster. (Common) |
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Pros: Easy to play, supports
Morphtronic Decks Cons: Requires an attack for activation |
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Crossroads of Chaos
(CSOC-EN070) Doppelganger TRAP / Continuous Trap When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent. (Common) |
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Pros: Easy to play, counters Burn
Decks Cons: Doesn't negate the damage, only inflicts damage from monster effects |
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Crossroads of Chaos
(CSOC-EN069) Lineage of Destruction TRAP / Normal Trap Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice. (Common) |
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Pros: Easy to play, supports
high-Level monsters Cons: Can't be activated unless the opponent's Defense Positon monster was destroyed |
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Crossroads of Chaos
(CSOC-EN068) Revival Gift TRAP / Normal Trap Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500 DEF 1500) to your opponent's side of the field. (Common) |
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Pros: Easy to play, supports Tuner
monsters Cons: Gives the opponent 2 free Tokens, negates the Tuner monster's effects |
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Crossroads of Chaos
(CSOC-EN067) Prideful Roar TRAP / Normal Trap Activate only during damage calculation when the ATK of your battling monster is lower than the ATK of your opponent's, and pay Life Points equal to the difference in ATK. Your monster gains ATK equal to that difference +300, during damage calculation only. (Rare) |
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Pros: Easy to play Cons: Low ATK boost, costs LP for activation, can't be used outside the Battle Phase |
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Crossroads of Chaos
(CSOC-EN066) Synchro Strike TRAP / Normal Trap Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. (Common) |
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Pros: Easy to play, supports Synchro
Summons Cons: Temporary ATK boost |
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Crossroads of Chaos
(CSOC-EN065) Urgent Tuning TRAP / Normal Trap Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.) (Super Rare) |
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Pros: Easy to play, supports Synchro
Summons Cons: Can't be used outside the Battle Phase, largely useless |
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Crossroads of Chaos
(CSOC-EN064) Confusion Chaff TRAP / Normal Trap Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle). (Common) |
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Pros: Somewhat easy to play Cons: Requires 2 direct attacks |
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Crossroads of Chaos
(CSOC-EN063) Battle Mania TRAP / Normal Trap Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able. (Super Rare) |
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Pros: Easy to play, pretty potent
effect Cons: Can't be used outside the Standby Phase |
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Crossroads of Chaos
(CSOC-EN062) Omega Goggles SPELL / Equip Spell Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect. (Common) |
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Pros: Easy to play Cons: Poor effects |
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Crossroads of Chaos
(CSOC-EN061) Secret Village of the Spellcasters SPELL / Field Spell If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. (Super Rare) |
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Pros: Easy to play, searchable,
supports Spellcaster Decks Cons: Effect is dependent on who controls the Spellcaster(s) |
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Crossroads of Chaos
(CSOC-EN060) Everliving Underworld Cannon SPELL / Continuous Spell Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field, inflict 800 damage to your opponent. (Common) |
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Pros: Easy to play, supports Zombie
Decks Cons: Minimal burn damage, doesn't activate if the Zombie Monster is Normal or Flip Summoned |
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Crossroads of Chaos
(CSOC-EN059) The World Tree SPELL / Continuous Spell Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects. ● Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ● Remove 2: Destroy 1 card on the field. ● Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it. (Rare) |
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Pros: Easy to play, supports Plant
Decks Cons: Low ATK boost, costs Flower Counters to do anything |
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Crossroads of Chaos
(CSOC-EN058) Fragrance Storm SPELL / Normal Spell Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card. (Common) |
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Pros: Easy to play, supports Plant
Decks Cons: Costs a Plant monster to do anything |
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Crossroads of Chaos
(CSOC-EN057) Miracle Fertilizer SPELL / Continuous Spell Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card. (Rare) |
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Pros: Easy to play, supports Plant
Decks Cons: Can't Normal Summon or Set the turn it revives a monster |
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Crossroads of Chaos
(CSOC-EN056) Psychokinesis SPELL / Normal Spell Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, supports Psychic
Decks Cons: Deals you 1000 damage to destroy a card |
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Crossroads of Chaos
(CSOC-EN055) Teleport SPELL / Continuous Spell Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand. (Common) |
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Pros: Easy to play, supports Psychic
Decks Cons: Costs LP to Special Summon a Psychic monster |
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Crossroads of Chaos
(CSOC-EN054) Paralyzing Chain SPELL / Continuous Spell When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent. (Rare) |
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Pros: Easy to play Cons: Very low burn damage |
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Crossroads of Chaos
(CSOC-EN053) Poison Chain SPELL / Continuous Spell During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard. (Common) |
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Pros: Easy to play, supports Deck
Destruction and Iron Chain Decks, no activation cost Cons: Requires not attacking, only sends per Iron Chain monster |
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Crossroads of Chaos
(CSOC-EN052) Morphtronic Engine SPELL / Equip Spell Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. (Common) |
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Pros: Easy to play, supports
Morphtronic Decks, no activation cost Cons: Destroys itself at your 2nd Standby Phase, can't be used on all Morphtronic monsters |
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Crossroads of Chaos
(CSOC-EN051) Morphtronic Cord SPELL / Equip Spell Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field. (Common) |
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Pros: Easy to play, supports
Morphtronic Decks, no activation cost Cons: Effect is manditory |
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Crossroads of Chaos
(CSOC-EN050) Morphtronic Accelerator SPELL / Normal Spell Return 1 "Morphtronic" card from your hand to the Deck. Destroy 1 card on the field, and draw 1 card. (Rare) |
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Pros: Easy to play, supports
Morphtronic Decks Cons: Costs a Morphtronic monster for activation |
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Crossroads of Chaos
(CSOC-EN049) Factory of 100 Machines SPELL / Quick-Play Spell Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase. (Common) |
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Pros: Easy to play, supports Machine
Decks, is a Quick-Play Spell Cons: Low ATK boost, costs Morphtronic monsters to do so |
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Crossroads of Chaos
(CSOC-EN048) Black Garden SPELL / Field Spell When a monster is Normal or Special Summoned, except by the effect of "Black Garden", halve its ATK and Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/ DEF 800) to its controller's opponent's side of the field, in Attack Position. You can destroy this card and all face-up Plant-Type monsters on the field and Special Summon 1 monster with ATK equal to the total ATK of those monsters from your Graveyard. (Super Rare) |
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Pros: Easy to play, searchable,
somewhat useful effects Cons: Halves your monster's ATK, Special Summons Tokens to the opponent's field, costly last effect |
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Crossroads of Chaos
(CSOC-EN047) Mark of the Rose SPELL / Equip Spell Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, searchable,
somewhat useful effects Cons: Not a permanent control of the opponent's monster, costs a Plant monster for activation |
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Crossroads of Chaos
(CSOC-EN046) Seed of Deception SPELL / Quick-Play Spell Special Summon 1 Level 2 or lower Plant-Type monster from your hand. (Common) |
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Pros: Easy to play, supports Plant
Decks, is a Quick-Play Spell Cons: Only Special Summons Level 2 or lower Plant monsters from the hand |
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Crossroads of Chaos
(CSOC-EN045) Card Rotator SPELL / Normal Spell Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.) (Common) |
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Pros: Easy to play Cons: Costs a card to change battle positions, no other effects |
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Crossroads of Chaos
(CSOC-EN044) Revived King Ha Des DARK / Synchro Monster / Level 6 / ATK 2450 / DEF 0 (Zombie / Synchro / Effect) "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, high ATK Cons: 0 DEF, only negates effect monster effects, somewhat specific Synchro Materials |
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Crossroads of Chaos
(CSOC-EN043) Doomkaiser Dragon FIRE / Synchro Monster / Level 6 / ATK 2400 / DEF 1500 (Zombie / Synchro / Effect) "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned, you can select 1 Zombie-Type monster in your opponent's Graveyard and Special Summon it to your side of the field in Attack Position. Destroy it when this card is removed from the field. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, high ATK Cons: Low DEF, destroys the Zombie it revives when removed from the field, can't revive your Zombie monsters |
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Crossroads of Chaos
(CSOC-EN042) Queen of Thorns LIGHT / Synchro Monster / Level 6 / ATK 2200 / DEF 1800 (Plant / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Plant-Type monsters Each player must pay 1000 Life Points to Normal or Special Summon a non-Plant-Type monster from their hand. (Super Rare) |
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Pros: Easy to play, supports Plant
Decks Cons: Not useful outside Plant Decks. low stats for its Level, no other effects |
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Crossroads of Chaos
(CSOC-EN041) Psychic Lifetrancer EARTH / Synchro Monster / Level 7 / ATK 2400 / DEF 2000 (Psychic / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points. (Rare) |
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Pros: Easy to play, high stats,
supports LP Gain Decks Cons: Costs a Psychic monster to gain LP, no other effects |
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Crossroads of Chaos
(CSOC-EN040) Iron Chain Dragon EARTH / Synchro Monster / Level 6 / ATK 2500 / DEF 1300 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard. (Rare) |
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Pros: Easy to play, high ATK,
generic Synchro Materials, supports Deck Destruction Decks Cons: Low DEF, costs Iron Chain monsters in the Grave, low temporary ATK boost |
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Crossroads of Chaos
(CSOC-EN039) Black Rose Dragon FIRE / Synchro Monster / Level 7 / ATK 2400 / DEF 1800 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase. (Ultra Rare), (Ultimate Rare) & (Ghost Rare) |
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Pros: Easy to play, high ATK,
generic Synchro Materials, pretty potent effects Cons: Destroys your monsters too, can't use first effect if Special Summoned later |
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Crossroads of Chaos
(CSOC-EN038) Turbo Warrior WIND / Synchro Monster / Level 6 / ATK 2500 / DEF 1500 (Warrior / Synchro / Effect) "Turbo Synchron" + 1 or more non-Tuner monsters When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, high ATK,
largely generic Synchro Materials, pretty potent effects Cons: Low DEF, does not affect Level 5 or lower Synchros, ATK is only halved until Damage Step ends |
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Crossroads of Chaos
(CSOC-EN037) Jade Knight LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Machine / Effect) Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand. (Common) |
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Pros: Easy to play, searchable, high
DEF, supports Machine Decks Cons: Doesn't protect Machines from other effects, can only add LIGHT Machines from the Deck to the hand |
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Crossroads of Chaos
(CSOC-EN036) Tiger Dragon EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1800 (Dragon / Effect) If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell and Trap Cards your opponent controls. (Rare) |
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Pros: Easy to play, high stats,
somewhat potent effect Cons: Must be Tribute Summoned with a Dragon monster to do anything, only destroys Set Spell or Trap Cards |
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Crossroads of Chaos
(CSOC-EN035) The White Stone of Legend LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 250 (Dragon / Tuner / Effect) When this card is sent to the Graveyard, add 1 "Blue-Eyes White Dragon" from your Deck to your hand. (Common) |
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Pros: Easy to play, searchable, is a
Tuner, supports
Blue-Eyes Decks
(#55) Cons: Low DEF, no other effects, only adds Blue-Eyes from the Deck to the hand |
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Crossroads of Chaos
(CSOC-EN034) Hanewata LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Tuner / Effect) You can discard this card to make any effect damage you take this turn 0. This effect can be activated during either player's turn. (Super Rare) |
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Pros: Easy to play, searchable,
somewhat useful effect, is a Tuner Cons: Useless on the field, no other effects |
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Crossroads of Chaos
(CSOC-EN033) Comrade Swordsman of Landstar EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Tuner / Effect) All Warrior-Type monsters you control gain 400 ATK. (Common) |
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Pros: Easy to play, searchable,
supports Warrior Decks, is a Tuner Cons: Low DEF and ATK boost, no other effects |
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Crossroads of Chaos
(CSOC-EN032) Goblin Decoy Squad DARK / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Warrior / Effect) When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Common) |
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Pros: Easy to play, searchable Cons: 0 DEF, pretty poor effects |
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Crossroads of Chaos
(CSOC-EN031) Plaguespreader Zombie DARK / Effect Monster / Level 2 / ATK 400 / DEF 200 (Zombie / Tuner / Effect) You can return 1 card from your hand to the top of the Deck to Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, searchable, is a
Tuner, can revive itself Cons: Banishes itself if Special Summoned by its effect, no other effects, low DEF |
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Crossroads of Chaos
(CSOC-EN030) Zombie Mammoth EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Zombie / Effect) Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK. (Common) |
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Pros: Easy to play, high ATK Cons: 0 DEF, very bad effects |
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Crossroads of Chaos
(CSOC-EN029) Tytannial, Princess of Camellias WIND / Effect Monster / Level 8 / ATK 2800 / DEF 2600 (Plant / Effect) You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, high stats,
pretty potent effects, can use effect multiple times per turn Cons: Costs a Plant monster to do anything |
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Crossroads of Chaos
(CSOC-EN028) Cursed Fig WATER / Effect Monster / Level 1 / ATK 200 / DEF 200 (Plant / Effect) When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated. (Common) |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Must be in the Grave to prevent the Set cards from being used, no other effects, low DEF |
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Crossroads of Chaos
(CSOC-EN027) Botanical Girl WATER / Effect Monster / Level 3 / ATK 1300 / DEF 1100 (Plant / Effect) When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand. (Common) |
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Pros: Easy to play, searchable,
supports Plant Decks Cons: Low DEF, can't get Plant monsters with more than 1000 DEF, no other effects |
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Crossroads of Chaos
(CSOC-EN026) Horseytail WIND / Effect Monster / Level 2 / ATK 400 / DEF 500 (Plant / Effect) When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard. (Common) |
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Pros: Easy to play, searchable,
supports Plant Decks Cons: Low DEF, Token is Special Summoned to the opponent's field |
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Crossroads of Chaos
(CSOC-EN025) Gigantic Cephalotus EARTH / Effect Monster / Level 4 / ATK 1850 / DEF 700 (Plant / Effect) This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard. (Common) |
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Pros: Easy to play, high ATK Cons: Low DEF and ATK boost, no other effects |
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Crossroads of Chaos
(CSOC-EN024) Nettles EARTH / Effect Monster / Level 2 / ATK 1200 / DEF 400 (Plant / Tuner / Effect) If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead. (Common) |
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Pros: Easy to play, searchable, is a
Tuner Cons: Low DEF, poor effect, no other effects |
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Crossroads of Chaos
(CSOC-EN023) Psychic Jumper EARTH / Effect Monster / Level 2 / ATK 100 / DEF 1500 (Psychic / Tuner / Effect) Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect. (Common) |
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Pros: Easy to play, searchable, is a
Tuner, supports Psychic Decks Cons: Costs 1000 Life Points to switch control of monsters, can't use non-Psychic monsters on your field |
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Crossroads of Chaos
(CSOC-EN022) Storm Caller WIND / Effect Monster / Level 6 / ATK 2300 / DEF 2000 (Psychic / Effect) You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on the top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes damage equal to its original ATK. (Rare) |
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Pros: Easy to play Cons: Poor stats for its Level, bad effects |
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Crossroads of Chaos
(CSOC-EN021) Power Injector EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Psychic / Effect) Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn. (Common) |
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Pros: Easy to play, searchable,
supports
Psychic Decks
(#18) Cons: Low DEF, poor effect, no other effects |
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Crossroads of Chaos
(CSOC-EN020) Iron Chain Coil EARTH / Effect Monster / Level 3 / ATK 1100 / DEF 1600 (Machine / Tuner / Effect) Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field. (Common) |
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Pros: Easy to play, searchable,
supports Iron Chain Decks, is a Tuner Cons: Low DEF and ATK boost, must remain face-up to keep ATK boost |
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Crossroads of Chaos
(CSOC-EN019) Iron Chain Blaster EARTH / Effect Monster / Level 2 / ATK 1100 / DEF 0 (Warrior / Effect) Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent. (Common) |
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Pros: Easy to play, searchable Cons: 0 DEF, bad effect |
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Crossroads of Chaos
(CSOC-EN018) Iron Chain Snake EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Reptile / Effect) During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard. (Common) |
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Pros: Easy to play, searchable Cons: Does nothing unless equipped, low DEF |
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Crossroads of Chaos
(CSOC-EN017) Iron Chain Repairman EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect. (Rare) |
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Pros: Easy to play, supports Iron
Chain Decks Cons: Low DEF, minimal burn damage, can't attack the turn its other effect is used |
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Crossroads of Chaos
(CSOC-EN016) Pursuit Chaser EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 600 (Machine / Effect) When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. (Common) |
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Pros: Easy to play, searchable Cons: Low DEF, minimal burn damage, no other effects |
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Crossroads of Chaos
(CSOC-EN015) Search Striker WIND / Effect Monster / Level 3 / ATK 1600 / DEF 1200 (Warrior / Effect) If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Rare) |
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Pros: Easy to play, somewhat useful
effect Cons: Low DEF, changes to Defense Mode if effect is used |
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Crossroads of Chaos
(CSOC-EN014) Gadget Driver EARTH / Effect Monster / Level 1 / ATK 200 / DEF 200 (Machine / Effect) You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn. (Common) |
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Pros: Easy to play, searchable,
supports Morphtronic Decks Cons: Low DEF, does nothing on the field |
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Crossroads of Chaos
(CSOC-EN013) Gadget Hauler EARTH / Effect Monster / Level 6 / ATK 1300 / DEF 0 (Machine / Effect) Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each. (Common) |
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Pros: Easy to play, searchable Cons: 0 DEF, costs Morphtronic monsters to gain ATK |
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Crossroads of Chaos
(CSOC-EN012) Morphtronic Clocken EARTH / Effect Monster / Level 2 / ATK 600 / DEF 1100 (Machine / Effect) ● While in Attack Position: This card gains 500 ATK for each Morph Counter on it. ● While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it. (Common) |
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Pros: Easy to play, searchable,
supports Morphtronic Decksr, no activation cost Cons: Low DEF and ATK boost, effects depend on its battle position |
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Crossroads of Chaos
(CSOC-EN011) Morphtronic Radion LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 900 (Thunder / Effect) ● While in Attack Position: "Morphtronic" monsters you control gain 800 ATK. ● While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF. (Rare) |
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Pros: Easy to play, searchable,
supports Morphtronic Decksr, no activation cost Cons: Low DEF and ATK boost, effects depend on its battle position |
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Crossroads of Chaos
(CSOC-EN010) Morphtronic Cameran LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 600 (Machine / Effect) ● While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran". ● While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects. (Common) |
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Pros: Easy to play, searchable,
supports Morphtronic Decks Cons: Low DEF, effects depend on its battle position |
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Crossroads of Chaos
(CSOC-EN009) Morphtronic Boomboxen EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 400 (Machine / Effect) ● While in Attack Position: This card can attack twice during each Battle Phase. ● While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate that attack. (Rare) |
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Pros: Easy to play, searchable,
supports Morphtronic Decksr, no activation cost Cons: Low DEF, effects depend on its battle position |
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Crossroads of Chaos
(CSOC-EN008) Morphtronic Datatron FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Pyro / Effect) ● While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent. (Common) |
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Pros: Easy to play, searchable,
supports Morphtronic Decksr, no activation cost Cons: Low DEF, effects depend on its battle position |
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Crossroads of Chaos
(CSOC-EN007) Morphtronic Magnen EARTH / Effect Monster / Level 3 / ATK 800 / DEF 800 (Thunder / Effect) ● While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target. ● While in Defense Position: Your opponent cannot select another monster as an attack target. (Common) |
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Pros: Easy to play, searchable,
supports Morphtronic Decksr, no activation cost Cons: Low DEF, effects depend on its battle position |
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Crossroads of Chaos
(CSOC-EN006) Morphtronic Celfon EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Machine / Effect) ● While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ● While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order. (Common) |
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Pros: Easy to play, searchable,
supports Morphtronic Decksr, no activation cost Cons: Low DEF, effects depend on its battle position, both effects are gambles |
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Crossroads of Chaos
(CSOC-EN005) Copy Plant WIND / Effect Monster / Level 1 / ATK 0 / DEF 0 (Plant / Tuner / Effect) Once per turn, you can select 1 face-up Plant-Type monster on the field to have this card's Level become equal to the selected monster's Level, until the End Phase. (Common) |
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Pros: Easy to play, searchable,
supports Plant Decks, is a Tuner, no activation cost Cons: 0 DEF, no other effects |
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Crossroads of Chaos
(CSOC-EN004) Wall of Ivy EARTH / Effect Monster / Level 2 / ATK 300 / DEF 1200 (Plant / Flip / Effect) FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage. (Common) |
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Pros: Easy to play, searchable, no
activation cost Cons: Low DEF, minimal burn damage, opponent gets a free Token, largely must be Set to use effect |
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Crossroads of Chaos
(CSOC-EN003) Mad Archfiend DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Fiend / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position monster is selected as an attack target, change it to Defense Position. (Rare) |
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Pros: Easy to play, high ATK,
somewhat useful effects Cons: 0 DEF, changes to Defense Mode if attacked |
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Crossroads of Chaos
(CSOC-EN002) Turbo Synchron WIND / Effect Monster / Level 1 / ATK 100 / DEF 500 (Machine / Tuner / Effect) When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took. (Rare) |
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Pros: Easy to play, searchable, is a
Tuner Cons: Must take battle damage while attacking to Special Summon, low DEF |
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Crossroads of Chaos
(CSOC-EN001) Healing Wave Generator WIND / Effect Monster / Level 4 / ATK 800 / DEF 1600 (Machine / Effect) Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100. (Common) |
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Pros: Easy to play, searchable Cons: Very low LP boost, no other effects |
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Crossroads of Chaos
(CSOC-EN000) Rose, Warrior of Revenge FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 600 (Warrior / Tuner / Effect) When this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, is a Tuner Cons: Low burn damage and DEF, no other effects |