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Crossed Souls (CROS-EN) Card Ratings
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Crossed_Souls_(TCG-EN-1E) |
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Crossed Souls
(CROS-EN099) Harpie Harpist WIND / Effect Monster / Level 4 / ATK 1700 / DEF 600 (Winged Beast / Effect) This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn. ● When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand. (Super Rare) |
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Pros: Easy to play, supports Winged
Beast Decks Cons: Slow or weak effects. low stats for its Level |
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Crossed Souls
(CROS-EN098) Junk Anchor EARTH / Effect Monster / Level 2 / ATK 0 / DEF 0 (Warrior / Tuner / Effect) For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard. (Rare) |
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Pros: Easy to play, searchable,
supports Junk Decks, is a Tuner Cons: Can only substitute Synchron Tuners, must Synchro Summon if 2nd effect is used, banishes Synchro Materials |
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Crossed Souls
(CROS-EN097) Primative Butterfly WIND / Effect Monster / Level 5 / ATK 1200 / DEF 900 (Insect / Effect) If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currently control by 1. (Common) |
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Pros: Easy to play, searchable,
supports Insect Decks Cons: Low DEF for its Level, poor effects |
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Crossed Souls
(CROS-EN096) Performapal Thunderhino LIGHT / Effect Monster / Level 3 / ATK 200 / DEF 1800 (Rock / Effect) Your opponent cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. (Common) |
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Pros: Easy to play, searchable, high
DEF, supports
Performapal Decks
(#6) Cons: Minimal effects |
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Crossed Souls
(CROS-EN095) Galaxy-Eyes Full Armor Photon Dragon LIGHT / Xyz Monster / Rank 8 / ATK 4000 / DEF 3500 (Dragon / Xyz / Effect) 3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it. (Super Rare) |
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Pros: Easy to play, very high stats,
relatively useful effects Cons: Requires a Galaxy-Eyes Xyz Monster to Xyz Summon by its effect, minimal uses for Xyz Materials |
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Crossed Souls
(CROS-EN094) Number S39: Utopia Prime LIGHT / Xyz Monster / Rank 4 / ATK 2510 / DEF 2000 (Warrior / Xyz / Effect) 3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished. (Super Rare) |
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Pros: Easy to play, high stats Cons: Requires Number 39: Utopia to Xyz Summon by its effect, poor effects otherwise |
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Crossed Souls
(CROS-EN093) Powerful Rebirth TRAP / Continuous Trap Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Its Level is increased by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card. (Super Rare) |
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Pros: Easy to play, supports
low-Level Decks Cons: Low ATK boost |
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Crossed Souls
(CROS-EN092) Cybernetic Fusion Support SPELL / Quick-Play Spell Pay half your LP; once, if you Fusion Summon a Machine-Type Fusion Monster this turn, you can banish monsters from your hand, Graveyard, and/or your side of the field as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. (Common) |
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Pros: Easy to play, supports Machine
Decks, is a Quick-Play Spell Cons: Costly effect, no other effects |
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Crossed Souls
(CROS-EN091) The Melody of Awakening Dragon SPELL / Normal Spell Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. (Super Rare) |
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Pros: Easy to play, supports Dragon
and Blue-Eyes Decks Cons: Doesn't Special Summon the added monsters |
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Crossed Souls
(CROS-EN090) Half Unbreak TRAP / Normal Trap Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved. (Common) |
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Pros: Easy to play Cons: Only halves the battle damage dealt |
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Crossed Souls
(CROS-EN089) U.A. Penalty Box TRAP / Continuous Trap At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand. (Common) |
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Pros: Easy to play, supports U.A.
Decks Cons: Doesn't banish oppponent's monster for long, can't add U.A. monsters from the Deck to the hand |
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Crossed Souls
(CROS-EN088) U.A. Signing Deal SPELL / Normal Spell Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn. (Common) |
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Pros: Easy to play, supports U.A.
Decks Cons: Negates the Special Summoned monster's effects, deals you the monster's Level x 300 |
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Crossed Souls
(CROS-EN087) U.A. Rival Rebounder EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 2300 (Warrior / Effect) You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent’s turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn. (Common) |
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Pros: Easy to play, supports U.A.
Decks Cons: Poor effects and stats |
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Crossed Souls
(CROS-EN086) U.A. Dreadnought Dunker EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 1800 (Warrior / Effect) You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. (Common) |
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Pros: Easy to play, high stats,
supports U.A. Decks Cons: Largely poor effects |
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Crossed Souls
(CROS-EN085) The Terminus of the Burning Abyss SPELL / Normal Spell Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent’s next turn. (Ultra Rare) |
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Pros: Easy to play, high stats,
supports Burning Abyss Decks Cons: Mostly copies Polymerization (#36), temporary ATK and DEF boost |
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Crossed Souls
(CROS-EN084) Dante, Pilgrim of the Burning Abyss LIGHT / Fusion Monster / Level 9 / ATK 2800 / DEF 2500 (Fairy / Fusion / Effect) 3 "Burning Abyss" monsters with different names Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player’s turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard. (Secret Rare) |
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Pros: Easy to play, high stats,
supports Burning Abyss Decks Cons: Can't be Special Summoned other ways, can still be affected by other opponent's effects |
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Crossed Souls
(CROS-EN083) Barbar, Malebranche of the Burning Abyss DARK / Effect Monster / Level 3 / ATK 1700 / DEF 1000 (Fiend / Effect) If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each. (Rare) |
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Pros: Easy to play, supports Burning
Abyss Decks Cons: Poor stats for its Level, largely identical effect to Draghig |
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Crossed Souls
(CROS-EN082) Draghig, Malebranche of the Burning Abyss DARK / Effect Monster / Level 3 / ATK 1100 / DEF 900 (Fiend / Effect) If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck. (Super Rare) |
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Pros: Easy to play, searchable,
supports Burning Abyss Decks Cons: Poor DEF for its Level, largely identical effect to others |
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Crossed Souls
(CROS-EN081) Moon Mirror Shield SPELL / Equip Spell If the equipped monster battles an opponent’s monster, during damage calculation: The equipped monster’s ATK and DEF become equal to the ATK or DEF (whichever is higher) of the opponent’s battling monster +100, during damage calculation only. If this face-up card is sent from the field to the Graveyard: Pay 500 LP; place this card on either the top or bottom of your Deck. (Rare) |
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Pros: Easy to play, can recycle
itself, no activation cost Cons: Low ATK boost |
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Crossed Souls
(CROS-EN080) Diceversity TRAP / Continuous Trap Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result. (Short Print Common) |
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Pros: Easy to play, no activation
cost Cons: Only effect is a gamble |
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Crossed Souls
(CROS-EN079) Monster Rebone TRAP / Continuous Trap If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card. (Super Rare) |
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Pros: Easy to play, no activation
cost Cons: Can't be activated unless the opponent Special Summoned |
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Crossed Souls
(CROS-EN078) Statue of Anguish Pattern TRAP / Continuous Trap Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/ DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it. (Common) |
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Pros: Easy to play, no activation
cost Cons: Minimal effects while a Monster Card |
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Crossed Souls
(CROS-EN077) Abyss Stungray TRAP / Continuous Trap Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/ DEF 0). (This card is also still a Trap Card). If Summoned this way, this card cannot be destroyed by battle. (Common) |
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Pros: Easy to play, no activation
cost Cons: Minimal effects while a Monster Card |
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Crossed Souls
(CROS-EN076) Fiend Griefing TRAP / Normal Trap Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard. (Common) |
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Pros: Easy to play, supports Fiend
Decks Cons: Minimal effect, no other effects |
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Crossed Souls
(CROS-EN075) Lose 1 Turn TRAP / Normal Trap Activate this card only if you currently control no Special Summoned monsters. During the turn a monster is Special Summoned, negate its effects. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position. (Ultra Rare) |
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Pros: Easy to play, no activation
cost Cons: Requires controlling no Special Summoned monsters, minimal effect, no other effects |
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Crossed Souls
(CROS-EN074) Jar of Avarice TRAP / Normal Trap Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn. (Secret Rare) |
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Pros: Easy to play Cons: Can't shuffle another copy into the Deck |
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Crossed Souls
(CROS-EN073) Void Purification TRAP / Continuous Trap If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn. ● During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. ● During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard. (Rare) |
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Pros: Easy to play, supports
Infernoid Decks Cons: Minimal effects |
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Crossed Souls
(CROS-EN072) Zefra Divine Strike TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do destroy it. (Super Rare) |
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Pros: Easy to play, supports Zefra
Decks Cons: Costs a Zera monster in the Extra Deck for activation |
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Crossed Souls
(CROS-EN071) Chosen of Zefra TRAP / Continuous Trap This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck. ● 3 or more: Monsters you control gain 100 ATK for each face-up monster in any Extra Deck. ● 5 or more: Monsters you control cannot be destroyed by an opponent's card effects. ● 8 or more: Monsters you control cannot be targeted by an opponent's card effects. ● 10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck. (Common) |
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Pros: Easy to play, supports Zefra
Decks Cons: Needs at least 3 Zefra monsters to do anything, low ATK boost |
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Crossed Souls
(CROS-EN070) Dizzying Winds of Yosen Village TRAP / Continuous Trap Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster. (Common) |
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Pros: Easy to play, supports Yosenju
Decks, no activation cost Cons: Only counters effecs that return monsters to the hand |
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Crossed Souls
(CROS-EN069) Designer Frightfur TRAP / Normal Trap Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon. (Common) |
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Pros: Easy to play, supports Fluffal
Decks, no activation cost Cons: Minimal effects |
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Crossed Souls
(CROS-EN068) Fluffal Crane TRAP / Normal Trap When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card. (Common) |
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Pros: Easy to play, supports Fluffal
Decks, no activation cost Cons: Doesn't Special Summon the retrieved monster |
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Crossed Souls
(CROS-EN067) Melodious Illusion TRAP / Normal Trap Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase. (Rare) |
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Pros: Easy to play, supports
Melodious Decks, pretty useful effects, no activation cost Cons: Only applies for 1 turn |
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Crossed Souls
(CROS-EN066) Performapal Pinch Helper TRAP / Continuous Trap Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle. (Common) |
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Pros: Easy to play, supports
Performapal Deck Cons: Requres an attack from an opponent's monster for either effect |
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Crossed Souls
(CROS-EN065) Unexpected Dai SPELL / Normal Spell If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck. (Super Rare) |
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Pros: Easy to play, supports Normal
Monster Decks, no activation cost Cons: Can't Special Summon Level 5 or higher Normal Monsters |
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Crossed Souls
(CROS-EN064) Pendulum Rising SPELL / Normal Spell Send 1 monster you control to the Graveyard; Special Summon from your Main Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn. (Common) |
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Pros: Easy to play, supports
Pendulum Monster Decks Cons: Can only Special Summon Pendulums with the same Level as the one sent |
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Crossed Souls
(CROS-EN063) Harmonic Oscillation SPELL / Normal Spell If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon monsters using their Pendulum Scales this turn, but only from the Extra Deck. (Short Print Common) |
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Pros: Easy to play, supports
Pendulum Monster Decks Cons: Requires both opponent's Pendulum Zones to be occupied, can't Pendulum Summon ouside the Extra Deck |
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Crossed Souls
(CROS-EN062) Galaxy Cyclone SPELL / Normal Spell Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn. (Secret Rare) |
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Pros: Easy to play Cons: Poor effects |
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Crossed Souls
(CROS-EN061) Void Vanishment SPELL / Continuous Spell You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. (Super Rare) |
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Pros: Easy to play, supports
Infernoid Decks Cons: Can only add Infernoid support to the hand, costs itself to banish both battling monsters |
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Crossed Souls
(CROS-EN060) Oracle of Zefra SPELL / Field Spell When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effects depending on the monster Summoned, once per turn per effect. ● Ritual: Shuffle 1 monster on the field into the Deck. ● Fusion: Special Summon 1 monster from your hand. ● Synchro: Choose 1 monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn. (Secret Rare) |
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Pros: Easy to play, searchable,
supports Zefra Decks Cons: Effects can't be used unless you Ritual Summon with a Zefra or Special Summon one |
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Crossed Souls
(CROS-EN059) Zefra Path SPELL / Continuous Spell Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed. (Common) |
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Pros: Easy to play, searchable,
supports Zefra Decks Cons: Strict activation requirements |
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Crossed Souls
(CROS-EN058) Yosen Whirlwind SPELL / Continuous Spell Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card. (Common) |
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Pros: Easy to play, supports Yosenju
Decks Cons: Doesn't prevent your monster from returning to the hand, destroys itself if effect wasn't used |
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Crossed Souls
(CROS-EN057) Rank-Up-Magic Revolution Force SPELL / Quick-Play Spell ● During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. ● During your opponent's turn: Target 1 Xyz Monster your opponent controls with no Xyz Materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.) (Rare) |
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Pros: Easy to play, supports
Raidraptor Decks, is a Quick-Play Spell Cons: Mostly just Xyz Summons |
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Crossed Souls
(CROS-EN055) Suture Rebirth SPELL / Normal Spell Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 "Suture Rebirth" per turn. (Rare) |
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Pros: Easy to play, supports Fluffal
Decks Cons: Negates revived monster's effects |
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Crossed Souls
(CROS-EN054) Frightfur Factory SPELL / Continuous Spell You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn. (Common) |
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Pros: Easy to play, supports Fluffal
Decks Cons: Costs a Fusoion card or Polymerization to Fusion Summon, only Fusion Summons Frightfurs |
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Crossed Souls
(CROS-EN053) Fusion Conscription SPELL / Normal Spell Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card is activated, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, nor activate their effects. You can only activate 1 "Fusion Conscription" per turn. (Rare) |
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Pros: Easy to play, supports Fusion
Summons Cons: Doesn't Special Summon the added monster, can't Normal or Special Summon that monster that turn |
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Crossed Souls
(CROS-EN052) Performapal Recasting SPELL / Normal Spell Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn. (Common) |
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Pros: Easy to play, supports
Performapal Decks Cons: Largely a worse Magical Mallet (#24) |
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Crossed Souls
(CROS-EN051) Madolche Puddingcess Chocolat-a-la-Mode EARTH / Xyz Monster / Rank 5 / ATK 2500 / DEF 2200 (Fairy / Xyz / Effect) 2 Level 5 EARTH monsters You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Madolche" card in your Graveyard; shuffle it into the Deck. While this card has "Madolche Puddingcess" as Xyz Material, when a "Madolche" card(s) in your Graveyard is shuffled into the Main Deck (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position. (Ultra Rare) |
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Pros: Easy to play, high stats,
supports Madolche Decks Cons: Requires a Madolche Xyz Monster to Xyz Summon by its effect, otherwise minimal effects |
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Crossed Souls
(CROS-EN050) Tellarknight Ptolemaeus LIGHT / Xyz Monster / Rank 4 / ATK 550 / DEF 2600 (Warrior / Xyz / Effect) 2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, high DEF,
supports Stellarknight Decks, relatively useful effects Cons: Costs multiple Xyz Materials to use better effects, low ATK |
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Crossed Souls
(CROS-EN049) Raidraptor - Revolution Falcon DARK / Xyz Monster / Rank 6 / ATK 2000 / DEF 3000 (Winged Beast / Xyz / Effect) 3 Level 6 Winged Beast-Type monsters You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. (Rare) |
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Pros: Easy to play, high stats,
supports Raidraptor Decks, pretty potent effects Cons: Must have a Raidraptor Xyz as material for bonus effect |
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Crossed Souls
(CROS-EN048) Raidraptor - Blaze Falcon DARK / Xyz Monster / Rank 5 / ATK 1000 / DEF 2000 (Winged Beast / Xyz / Effect) 3 Level 5 Winged Beast-Type monsters This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. Once per turn: You can detach 1 Xyz Material from this card; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed. (Rare) |
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Pros: Easy to play, high DEF,
somewhat useful effects Cons: Low ATK, must have materials to attack directly by its effect, costs a material to destroy Special Summoned monsters |
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Crossed Souls
(CROS-EN047) Chaofeng, Phantom of the Yang Zing LIGHT / Synchro Monster / Level 9 / ATK 2800 / DEF 2200 (Wyrm / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field. (Super Rare) |
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Pros: Easy to play, high stats,
generic Synchro Materials, supports Yang Zing and Wyrm Decks Cons: Must be Synchro Summoned to use first two effects |
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Crossed Souls
(CROS-EN046) Clear Wing Synchro Dragon WIND / Synchro Monster / Level 7 / ATK 2500 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
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Pros: Easy to play, high stats,
generic Synchro Materials Cons: Only counters monster effects |
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Crossed Souls
(CROS-EN045) Ritual Beast Ulti-Gaiapelio LIGHT / Fusion Monster / Level 10 / ATK 3200 / DEF 2100 (Psychic / Fusion / Effect) 1 "Ritual Beast Ulti-" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. ● During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it. (Ultra Rare) & (Ultimate Rare) |
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Pros: Easy to play, high stats,
supports Ritual Beast Decks Cons: Can't be Special Summoned other ways, costs a Ritual Beast card to negate an effect |
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Crossed Souls
(CROS-EN044) El Shaddoll Anoyatylllis WATER / Fusion Monster / Level 9 / ATK 2700 / DEF 2000 (Fiend / Fusion / Effect) 1 "Shaddoll" monster + 1 WATER monster Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard with Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand. (Secret Rare) |
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Pros: Easy to play, high stats,
supports Shaddoll Decks Cons: Blocks your Special Summons from the hand or Grave as well, can only retrieve Shaddoll support from the Grave |
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Crossed Souls
(CROS-EN043) Frightfur Chimera DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2000 (Fiend / Fusion / Effect) 3 "Frightfur" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent. (Rare) & (Ultimate Rare) |
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Pros: High stats, pretty potent
effects Cons: Can't be Special Summoned other ways, halves the ATK of stolen monsters, low ATK boost |
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Crossed Souls
(CROS-EN042) Frightfur Sheep DARK / Fusion Monster / Level 5 / ATK 2000 / DEF 2000 (Fiend / Fusion / Effect) "Edge Imp Chain" + 1 "Fluffal" monster If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn. (Super Rare) |
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Pros: Easy to play, pretty useful
effects Cons: Low stats for its Level, low ATK boost |
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Crossed Souls
(CROS-EN041) Frightfur Leo DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Fiend / Fusion / Effect) "Edge Imp Saw" + 1 "Fluffal" monster Must be Fusion Summoned and cannot be Special Summoned by other ways. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack your opponent directly during the turn you activate this effect. (Super Rare) |
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Pros: High ATK, partly useful
effects Cons: Can't be Special Summoned other ways, can't attack directly the turn the other effect is used |
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Crossed Souls
(CROS-EN040) Bloom Diva the Melodious Choir LIGHT / Fusion Monster / Level 6 / ATK 1000 / DEF 2000 (Fairy / Fusion / Effect) 1 "Melodious Maestra" monster + 1 "Melodious" monster Cannot be destroyed by battle or by card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster. (Ultra Rare) |
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Pros: Easy to play, high DEF, pretty
decent effects Cons: 2nd effect only applies when battling Special Summoned monsters |
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Crossed Souls
(CROS-EN039) Schuberta Diva the Melodious Maestra LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 2000 (Fairy / Fusion / Effect) 2 "Melodious" monsters During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field. (Rare) |
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Pros: Easy to play, high stats,
relatively generic Fusion Materials Cons: Poor effects |
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Crossed Souls
(CROS-EN038) Nekroz of Sophia LIGHT / Ritual Monster / Level 11 / ATK 3600 / DEF 3400 (Spellcaster / Ritual / Effect) You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect. (Secret Rare) & (Ultimate Rare) |
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Pros: Very high stats, supports
Nekroz Decks, fairly potent effects Cons: Can't be Special Summoned other ways, strict Rtual Summon requirements |
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Crossed Souls
(CROS-EN037) Putrid Pudding Body Buddies WATER / Effect Monster / Level 1 / ATK 300 / DEF 300 (Fiend / Effect) Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage. (Short Print Common) |
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Pros: Easy to play, searchable Cons: Low DEF, pretty bad effects |
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Crossed Souls
(CROS-EN036) Doomdog Octhros DARK / Effect Monster / Level 3 / ATK 800 / DEF 800 (Fiend / Effect) If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports
Fiend Decks
(#6) Cons: Low DEF, pretty bad effects |
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Crossed Souls
(CROS-EN035) Deskbot 004 EARTH / Effect Monster / Level 4 / ATK 500 / DEF 500 (Machine / Effect) If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during that damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position. (Common) |
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Pros: Easy to play, searchable,
supports Deskbot Decks Cons: Low DEF, pretty bad effects |
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Crossed Souls
(CROS-EN034) Magma Dragon FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Wyrm / Effect) When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters. (Common) |
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Pros: Easy to play, searchable,
supports Wyrm Decks Cons: Poor stats for its Level, must be Special Summoned to revive a Wyrm monster from the Grave |
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Crossed Souls
(CROS-EN033) Ghost Ogre & Snow Rabbit LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1800 (Psychic / Tuner / Effect) During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn. (Secret Rare) |
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Pros: Easy to play, searchable, high
DEF, is a Tuner Cons: Does nothing on the field, only counters what's on the field |
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Crossed Souls
(CROS-EN032) Infernoid Devyaty FIRE / Effect Monster / Level 9 / ATK 2900 / DEF 2900 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all Spell and Trap Cards on the field, except "Void" cards. Once per turn, during either player's turn, when another monster's effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish it. (Ultra Rare) |
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Pros: Easy to play, high stats,
somewhat potent effects Cons: Summon requirement, costs a monster to negate monster effects |
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Crossed Souls
(CROS-EN031) Infernoid Sjette FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 card from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. (Common) |
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Pros: Easy to play, high ATK,
somewhat potent effects Cons: Summon requirement, opponent chooses Extra Deck monster to banish, 0 DEF |
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Crossed Souls
(CROS-EN030) Infernoid Pirmais FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). (Ultra Rare) |
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Pros: Easy to play, searchable Cons: Summon requirement, pretty bad effects, 0 DEF |
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Crossed Souls
(CROS-EN029) Ritual Beast Tamer Zefrawendi WIND / Pendulum Monster / Level 3 / ATK 1500 / DEF 1000 / Scale 7 and Scale 7 Pendulum Text You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. (Psychic / Pendulum / Effect) When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Zefra and Ritual Beast Decks, high Pendulum Scale Cons: Minimal effects, low DEF |
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Crossed Souls
(CROS-EN028) Ritual Beast Tamer Zeframpilica WIND / Pendulum Monster / Level 3 / ATK 1000 / DEF 1500 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. (Psychic / Pendulum / Effect) When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Zefra and Ritual Beast Decks, low Pendulum Scale Cons: Pretty poor effects, low DEF |
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Crossed Souls
(CROS-EN027) Zefraxa, Flame Beast of the Nekroz FIRE / Pendulum Monster / Level 5 / ATK 2000 / DEF 1000 / Scale 7 and Scale 7 Pendulum Text You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. (Dragon / Pendulum / Effect) While this card is in your hand or Graveyard, if a face-up "Nekroz" or "Zefra" card(s), except "Zefraxa, Flame Beast of the Nekroz", is destroyed by battle or card effect while in your Monster Zone or Pendulum Zone: You can Special Summon this card. You can only use this effect of "Zefraxa, Flame Beast of the Nekroz" once per turn. (Common) |
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Pros: Easy to play, supports Zefra
and Ritual Beast Decks, high Pendulum Scale Cons: Pretty poor effects, low DEF |
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Crossed Souls
(CROS-EN026) Zefrasaber, Swordmaster of the Nekroz WATER / Pendulum Monster / Level 5 / ATK 1500 / DEF 800 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated. (Spellcaster / Pendulum / Effect) You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Zefrasaber, Swordmaster of the Nekroz" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Zefra and Ritual Beast Decks, low Pendulum Scale Cons: Pretty poor effects, low DEF |
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Crossed Souls
(CROS-EN025) Zefraniu, Secret of the Yang Zing EARTH / Pendulum Monster / Level 6 / ATK 0 / DEF 2600 / Scale 7 and Scale 7 Pendulum Text You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. (Wyrm / Pendulum / Effect) When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn. (Rare) |
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Pros: Easy to play, searchable, high
DEF, supports Zefra and Yang Zing Decks, high Pendulum Scale Cons: Pretty poor effects, low DEF |
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Crossed Souls
(CROS-EN024) Zefraxi, Treasure of the Yang Zing EARTH / Pendulum Monster / Level 3 / ATK 1500 / DEF 0 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. (Wyrm / Pendulum / Effect) If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that monster is treated as a Tuner monster this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn. (Super Rare) |
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Pros: Easy to play, searchable,
supports Zefra and Yang Zing Decks, low Pendulum Scale Cons: Pretty poor effects, no DEF |
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Crossed Souls
(CROS-EN023) Shaddoll Zefracore DARK / Pendulum Monster / Level 4 / ATK 450 / DEF 1950 / Scale 7 and Scale 7 Pendulum Text You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. (Rock / Pendulum / Effect) If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn. (Common) |
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Pros: Easy to play, searchable, high
DEF, supports Zefra and Yang Zing Decks, high Pendulum Scale Cons: Pretty poor effects |
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Crossed Souls
(CROS-EN022) Shaddoll Zefranaga DARK / Pendulum Monster / Level 2 / ATK 900 / DEF 100 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. (Spellcaster / Pendulum / Effect) If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Zefra and Yang Zing Decks, low Pendulum Scale Cons: Pretty poor effects, low DEF |
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Crossed Souls
(CROS-EN021) Stellarknight Zefraciton LIGHT / Pendulum Monster / Level 2 / ATK 1900 / DEF 0 / Scale 7 and Scale 7 Pendulum Text You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. (Fiend / Pendulum / Effect) If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn. (Rare) |
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Pros: Easy to play, high ATK,
supports Zefra and Yang Zing Decks, high Pendulum Scale Cons: Pretty poor effects, 0 DEF |
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Crossed Souls
(CROS-EN020) Stellarknight Zefrathuban LIGHT / Pendulum Monster / Level 4 / ATK 0 / DEF 2100 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. (Warrior / Pendulum / Effect) If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn. (Ultra Rare) |
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Pros: Easy to play, high DEF,
supports Zefra and Yang Zing Decks, low Pendulum Scale Cons: Pretty poor effects |
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Crossed Souls
(CROS-EN019) Yosenju Oyam WIND / Effect Monster / Level 6 / ATK ? / DEF ? (Beast / Effect) When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. (Rare) |
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Pros: Easy to play, supports Yosenju
Decks Cons: Undefined stats, only has ATK and DEF when battling, can't Special Summon itself unless opponent attacks directly |
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Crossed Souls
(CROS-EN018) Yosenju Kodam WIND / Effect Monster / Level 1 / ATK 0 / DEF 0 (Beast-Warrior / Effect) You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Common) |
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Pros: Easy to play, searchable,
supports Yosenju Decks Cons: 0 DEF, costs itself to give Field Spell Yosen Counters or provide an extra Normal Summon/Set |
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Crossed Souls
(CROS-EN017) Raidraptor - Mimicry Lanius DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Winged Beast / Effect) Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn. (Common) |
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Pros: Easy to play, searchable, high
DEF, supports Raidraptor Decks Cons: Costs itself to add a Raidraptor from the Deck to the hand |
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Crossed Souls
(CROS-EN016) Raidraptor - Sharp Lanius DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Winged Beast / Effect) Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn. (Common) |
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Pros: Easy to play, supports
Raidraptor Decks Cons: Minimal effects |
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Crossed Souls
(CROS-EN015) Edge Imp Frightfuloid DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Fiend / Effect) (This card is always treated as a "Frightfur" card.) You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn. (Common) |
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Pros: Easy to play, searchable,
somewhat useful effects Cons: Does nothing unless you have a Frightfur Fusion on your field or in your Grave, low DEF |
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Crossed Souls
(CROS-EN014) Edge Imp Tomahawk DARK / Effect Monster / Level 4 / ATK 1800 / DEF 800 (Fiend / Effect) You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn. (Rare) |
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Pros: Easy to play, high ATK Cons: Costs an Edge Imp to deal damage, low DEF |
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Crossed Souls
(CROS-EN013) Edge Imp Chain DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Fiend / Effect) When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Only adds Frightfur cards from the Deck to the hand, must attack to add anotehr copy from the Deck to the hand |
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Crossed Souls
(CROS-EN012) Edge Imp Saw DARK / Effect Monster / Level 3 / ATK 500 / DEF 1000 (Fiend / Effect) When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Fluffal Decks Cons: Costs a Fluffal monster to draw cards, no other effects, low DEF |
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Crossed Souls
(CROS-EN011) Fluffal Sheep EARTH / Effect Monster / Level 2 / ATK 400 / DEF 800 (Fairy / Effect) If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Fluffal Decks Cons: Can't Special Summon itself unless you control a Fluffal monster, pretty poor other effect, low DEF |
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Crossed Souls
(CROS-EN010) Soprano the Melodious Songstress LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Fairy / Effect) When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. (Common) |
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Pros: Easy to play, searchable,
supports Melodious Decks Cons: Must be Special Summoned to retrieve a Melodious monster, can't Fusion Summon with monsters in the hand |
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Crossed Souls
(CROS-EN009) Superheavy Samurai Soulbuster Gauntlet EARTH / Effect Monster / Level 1 / ATK 0 / DEF 400 (Machine / Effect) You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn. (Common) |
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Pros: Easy to play, searchable,
supports Superheavy Samurai Decks Cons: Low DEF and DEF boost, can't do anything further unless your Grav ehas no Spell or Trap Cards |
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Crossed Souls
(CROS-EN008) Superheavy Samurai Battleball DARK / Effect Monster / Level 2 / ATK 100 / DEF 800 (Machine / Tuner / Effect) If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn. (Super Rare) |
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Pros: Easy to play, searchable,
supports Superheavy Samurai Decks Cons: Low DEF, costs 2 monsters for a Superheavy Samurai Synchro when your Grave has no Spell or Trap Cards |
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Crossed Souls
(CROS-EN007) Superheavy Samurai Gigagloves EARTH / Effect Monster / Level 3 / ATK 100 / DEF 1000 (Machine / Effect) If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard. (Common) |
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Pros: Easy to play, searchable,
supports Superheavy Samurai Decks Cons: Low DEF, poor effects |
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Crossed Souls
(CROS-EN006) Superheavy Samurai Big Waraji EARTH / Effect Monster / Level 5 / ATK 800 / DEF 1800 (Machine / Effect) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. (Common) |
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Pros: Easy to play, searchable, high
DEF, supports Superheavy Samurai Decks Cons: Can't Special Summon itself unless your Grave has no Spell or Trap Cards, does little otherwise |
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Crossed Souls
(CROS-EN005) Performapal Springoose WIND / Effect Monster / Level 5 / ATK 1100 / DEF 2400 (Winged Beast / Effect) You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn. (Common) |
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Pros: Easy to play, searchable, high
DEF, supports Magician and Performapal Decks Cons: Does nothing on the field, no other effects |
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Crossed Souls
(CROS-EN004) Performapal Lizardraw EARTH / Pendulum Monster / Level 3 / ATK 1200 / DEF 600 / Scale 6 and Scale 6 Pendulum Text If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. (Reptile / Pendulum / Effect) If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Performapal Decks Cons: Low DEF, poor Pendulum Scale and effects |
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Crossed Souls
(CROS-EN003) Performapal Bowhopper EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Insect / Effect) You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Performapal Decks Cons: Low DEF and burn damage, costs a Performapal to retrieve one from the Grave |
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Crossed Souls
(CROS-EN002) Performapal Elphammer EARTH / Effect Monster / Level 6 / ATK 2600 / DEF 1800 (Beast / Effect) If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand. (Rare) |
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Pros: Easy to play, searchable, high
stats, supports Performapal Decks, relatively useful effects Cons: Only Normal Summoned without Tributing, can't attack unless you control a Performapal |
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Crossed Souls
(CROS-EN001) Phantom Gryphon WIND / Normal Monster / Level 4 / ATK 2000 / DEF 0 (Winged Beast / Normal) A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms. (Short Print Common) |
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Pros: Easy to play, high ATK Cons: 0 DEF, is a Normal Monster |
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Crossed Souls
(CROS-EN000) Sea Dragoons of Draconia WATER / Pendulum Monster / Level 3 / ATK 200 / DEF 2100 / Scale 7 and Scale 7 Pendulum Text When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn. (Sea Serpent / Pendulum / Normal) Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores. (Rare) |
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Pros: Easy to play, searchable, high
DEF and Pendulum Scale, supports Normal Monster Decks Cons: No other effects |